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https://github.com/qmk/qmk_firmware.git
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86 lines
2.1 KiB
C
86 lines
2.1 KiB
C
#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
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[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
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[TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
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[CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
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[CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
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};
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case GAME:
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#ifndef GAMELAYER_DISABLE
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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#endif
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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break;
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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}
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#endif
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return false;
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break;
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}
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return process_record_keymap(keycode, record) &&
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_record_rgb(keycode, record) &&
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#endif // RGBLIGHT_ENABLE;
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true;
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}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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