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f0b30e0027
This converts the array that the Swap Hands feature uses to use PROGMEM, and to read from that array, as such. Since this array never changes at runtime, there is no reason to keep it in memory. Especially for AVR boards, as memory is a precious resource.
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
#include "centromere.h"
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void led_init(void) {
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#if MCU == atmega32u2
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setPinOutput(C4); // Set red LED pin as output
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setPinOutput(C5); // Set blue LED pin as output
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setPinOutput(D1); // Set green LED pin as output
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writePinHigh(C4); // Turn off red LED pin
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writePinHigh(C5); // Turn off blue LED pin
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writePinHigh(D1); // Turn off green LED pin
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#else
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setPinOutput(F4); // Set red LED pin as output
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setPinOutput(F5); // Set blue LED pin as output
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setPinOutput(D1); // Set green LED pin as output
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writePinHigh(F4); // Turn off red LED pin
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writePinHigh(F5); // Turn off blue LED pin
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writePinHigh(D1); // Turn off green LED pin
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#endif
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}
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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led_init();
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}
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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{{9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
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{{9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
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{{9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
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{{9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
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{{9, 4}, {8, 4}, {7, 4}, {6, 4}, {5, 4}, {4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
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};
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#endif
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