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https://github.com/qmk/qmk_firmware.git
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cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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// Xulkal custom stuff
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#undef QUICK_TAP_TERM
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#undef TAPPING_TERM
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#define TAPPING_TERM 175
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#define SPACE_CADET_MODIFIER_CARRYOVER
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#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
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#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
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#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
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#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL
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// No need for the single versions when multi performance isn't a problem =D
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#undef ENABLE_RGB_MATRIX_SPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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// 20m timeout (20m * 60s * 1000mil)
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// #define RGB_MATRIX_TIMEOUT 1200000
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define OLED_SCROLL_TIMEOUT 20000
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#define ONESHOT_TAP_TOGGLE 2
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 8
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#define ENCODER_RESOLUTION 2
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