mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-02 16:05:09 +00:00
d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
34 lines
1.4 KiB
C
34 lines
1.4 KiB
C
/*
|
|
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
|
|
*/
|
|
|
|
#include "simple_visualizer.h"
|
|
|
|
// This function should be implemented by the keymap visualizer
|
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
|
// that the simple_visualizer assumes that you are updating
|
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
|
// stopped. This can be done by either double buffering it or by using constant strings
|
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
|
uint8_t saturation = 60;
|
|
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
|
saturation = 255;
|
|
}
|
|
if (state->status.layer & 0x10) {
|
|
state->target_lcd_color = LCD_COLOR(140, 100, 60);
|
|
state->layer_text = "Movement";
|
|
} else if (state->status.layer & 0x8) {
|
|
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
|
state->layer_text = "Media";
|
|
} else if (state->status.layer & 0x4) {
|
|
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
|
state->layer_text = "Symbol";
|
|
} else if (state->status.layer & 0x2) {
|
|
state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
|
|
state->layer_text = "Code";
|
|
} else {
|
|
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
|
state->layer_text = "Default";
|
|
}
|
|
}
|