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103 lines
2.6 KiB
C
103 lines
2.6 KiB
C
#include "tap_dances.h"
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// Tap dance function for enable swedish characters on first layer. Unregister to not let tap bleed over to next keypress.
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// Tap dance 1
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void dance_1_finished(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code(KC_SCLN);
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} else {
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tap_code16(ALGR(KC_A));
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}
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}
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void dance_1_reset(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_SCLN);
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} else {
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unregister_code16(ALGR(KC_A));
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}
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}
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// Tap dance 2
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void dance_2_finished(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code(KC_QUOT);
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} else {
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tap_code16(ALGR(KC_W));
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}
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}
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void dance_2_reset(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_QUOT);
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} else {
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unregister_code16(ALGR(KC_W));
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}
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}
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// Tap dance 3
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void dance_3_finished(tap_dance_state_t *state, void *user_data) {
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// if (state->count == 2)
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if (state->count == 2) {
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tap_code(KC_SLSH);
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} else {
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tap_code16(ALGR(KC_O));
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}
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}
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void dance_3_reset(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_SLSH);
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} else {
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unregister_code16(ALGR(KC_O));
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}
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}
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// Tap dance 4
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void dance_4_finished(tap_dance_state_t *state, void *user_data) {
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// if (state->count == 2)
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if (state->count == 2) {
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tap_code(KC_DOT);
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} else {
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tap_code16(ALGR(KC_W));
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}
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}
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void dance_4_reset(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_DOT);
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} else {
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unregister_code16(ALGR(KC_W));
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}
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}
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// Tap dance 5
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void dance_5_finished(tap_dance_state_t *state, void *user_data) {
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// if (state->count == 2)
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if (state->count == 2) {
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tap_code(KC_DOT);
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} else {
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tap_code16(ALGR(KC_O));
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}
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}
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void dance_5_reset(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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unregister_code(KC_DOT);
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} else {
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unregister_code16(ALGR(KC_O));
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}
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}
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// Tap Dance Definitions
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tap_dance_action_t tap_dance_actions[] = {
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// simple tap dance
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[TD1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_1_finished, dance_1_reset),
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[TD2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_2_finished, dance_2_reset),
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[TD3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_3_finished, dance_3_reset),
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[TD4] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_4_finished, dance_4_reset),
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[TD5] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_5_finished, dance_5_reset)}; |