mirror of
https://github.com/qmk/qmk_firmware.git
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6d0f944e5e
* add : BlackMask60 and MayShi.No30 * fix:spell miss * change:keyboard name area * change: default keymap * 配列を自分用に変更 * MyKemap Update * 構成変更 * Add RURA66 new keyboard * remove additional files * fix file * fix info.json from rura66 * fix KC_LANG to KC_LNG from rura66 * Fix readme - fix purchase URL - adjust to the recent standard * Fix rules.mk - no backlight - remove DIP switch/Bluetooth - OLED_DRIVER_ENABLE -> OLED_ENABLE * Fix rura66.h: add LICENSE * Fix config.h - UNUSED_PINS is deprecated - accept suggestion on PR * Fix oled_display.c - remove snprintf() - OLED_DRIVER_ENABLE->OLED_ENABLE - oled_task_user() returns false * Fix config.h - no SPLIT_HAND_MATRIX_GRID - no RGB Matrix * move default keymap readme * add VIA keymap * Fix info.json - Fix keyboard URL - Change VID/PID * Fix comments in rules.mk * fix info.json keyboard url Co-authored-by: yswallow <1426202+yswallow@users.noreply.github.com>
51 lines
2.0 KiB
C
51 lines
2.0 KiB
C
/* Copyright 2021 T.Shinohara
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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bool is_mac_mode(void);
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void set_mac_mode(bool macmode);
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
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L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
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L20, L21, L22, L23, L24, L25, L26, R26, R25, R24, R23, R22, R21, R20, \
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L30, L31, L32, L33, L34, L35, L36, L06, R06, R36, R35, R34, R33, R32, R31, R30, \
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L40, L41, L42, L45, L46, L16, R16, R46, R45, R42, R41, R40 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05, L06 }, \
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{ L10, L11, L12, L13, L14, L15, L16 }, \
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{ L20, L21, L22, L23, L24, L25, L26 }, \
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{ L30, L31, L32, L33, L34, L35, L36 }, \
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{ L40, L41, L42, KC_NO, KC_NO, L45, L46 }, \
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{ R00, R01, R02, R03, R04, R05, R06 }, \
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{ R10, R11, R12, R13, R14, R15, R16 }, \
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{ R20, R21, R22, R23, R24, R25, R26 }, \
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{ R30, R31, R32, R33, R34, R35, R36 }, \
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{ R40, R41, R42, KC_NO, KC_NO, R45, R46 } \
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}
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