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62ba66d618
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
23 lines
868 B
C
23 lines
868 B
C
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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RGB_MATRIX_EFFECT(RAINBOW_BEACON)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool RAINBOW_BEACON(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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int16_t cos_value = 2 * (cos8(time) - 128);
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int16_t sin_value = 2 * (sin8(time) - 128);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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hsv.h = ((g_led_config.point[i].y - 32) * cos_value + (g_led_config.point[i].x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
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