mirror of
https://github.com/qmk/qmk_firmware.git
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140 lines
4.5 KiB
C
140 lines
4.5 KiB
C
#include "tap_dance.h"
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//**************** Definitions needed for quad function to work *********************//
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#ifdef QUAD_DANCE
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int cur_dance(tap_dance_state_t *state)
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{
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if (state->count == 1)
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{
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted || state->pressed == 0)
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return SINGLE_TAP;
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else
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return SINGLE_HOLD;
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap. In example below, that means to send `xx` instead of `Escape`.
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else if (state->count == 2)
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{
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if (state->interrupted)
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return DOUBLE_SINGLE_TAP;
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else if (state->pressed)
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return DOUBLE_HOLD;
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else
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return DOUBLE_TAP;
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}
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else
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return 6; //magic number. At some point this method will expand to work for more presses
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};
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//**************** Definitions needed for quad function to work *********************//
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# endif
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// Slightly better tap dance double: interruption sends double single and any number over double sends the single that number of times
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void tap_dance_pair_finished_safe(tap_dance_state_t *state, void *user_data) {
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tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
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int count = state->count;
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if (state->count == 2) {
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if (state->interrupted){
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tap_code16(pair->kc1);register_code16 (pair->kc1);
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state->count = 1; // Reset the counter as we are using the first key
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} else register_code16 (pair->kc2);
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return;
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}
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register_code16 (pair->kc1);
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while(--count){
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unregister_code16(pair->kc1);
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register_code16 (pair->kc1);
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}
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}
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void tap_dance_pair_reset_safe(tap_dance_state_t *state, void *user_data) {
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tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
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if (state->count == 2) {
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unregister_code16 (pair->kc2);
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return;
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}
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unregister_code16(pair->kc1);
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}
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//**************** Tap dance functions *********************//
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tap_dance_action_t tap_dance_actions[] = {
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[COPY_CUT] = ACTION_TAP_DANCE_FN(td_copy_cut),
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[PASTE_DANCE] = ACTION_TAP_DANCE_FN(td_paste),
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[_TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1),
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[_TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2),
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[_TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3),
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[_TD_F4] = ACTION_TAP_DANCE_DOUBLE(KC_4, KC_F4),
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[_TD_F5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_F5),
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[_TD_F6] = ACTION_TAP_DANCE_DOUBLE(KC_6, KC_F6),
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[_TD_F7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_F7),
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[_TD_F8] = ACTION_TAP_DANCE_DOUBLE(KC_8, KC_F8),
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[_TD_F9] = ACTION_TAP_DANCE_DOUBLE(KC_9, KC_F9),
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[_TD_F10] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_F10),
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[_TD_F11] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_F11),
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[_TD_F12] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_F12),
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[_TD_H_ENTER] = ACTION_TAP_DANCE_DOUBLE(KC_H, KC_ENT),
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[_TD_CLN] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_COLON),
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[_TD_SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BACKSLASH),
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// OLD ONES
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[LEFT_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
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[RGT_HOME] = ACTION_TAP_DANCE_DOUBLE_SAFE(KC_RGHT, KC_END),
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[J_ENT] = ACTION_TAP_DANCE_DOUBLE_SAFE(KC_J,KC_ENT),
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[H_MINS] = ACTION_TAP_DANCE_DOUBLE_SAFE(KC_H,KC_SLASH),
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[_TD_COPY] = ACTION_TAP_DANCE_FN(dance_copy),
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[_TD_CUT] = ACTION_TAP_DANCE_FN(dance_cut),
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[_TD_PASTE] = ACTION_TAP_DANCE_FN(dance_paste)
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};
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void td_copy_cut(tap_dance_state_t *state, void *user_data)
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{
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if (state->count == 2)
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{
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onMac ? SEND_STRING(SS_LGUI("x")) : SEND_STRING(SS_LCTL("x"));
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}
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else
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{
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onMac ? SEND_STRING(SS_LGUI("c")) : SEND_STRING(SS_LCTL("c"));
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}
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reset_tap_dance(state);
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};
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void td_paste(tap_dance_state_t *state, void *user_data)
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{
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if (state->count == 2)
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{
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onMac ? SEND_STRING(SS_DOWN(X_RSFT) SS_LGUI("v") SS_UP(X_RSFT)) : SEND_STRING(SS_DOWN(X_RSFT) SS_LCTL("v") SS_UP(X_RSFT));
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}
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else
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{
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onMac ? SEND_STRING(SS_LGUI("v")) : SEND_STRING(SS_LCTL("v"));
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}
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reset_tap_dance(state);
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};
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//===== The awesome tap dance for CUT, COPY and PASTE letters
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void dance_copy (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) { tap_code16(KC_C); }
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else
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if (state->interrupted) { tap_code16(KC_C);tap_code16(KC_C);}
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else CMD(KC_C);
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reset_tap_dance (state);
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}
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void dance_cut (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) { tap_code16(KC_X); }
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else { CMD(KC_X); }
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reset_tap_dance (state);
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}
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void dance_paste (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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tap_code16(KC_V);
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}
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else {
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CMD(KC_V);
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}
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reset_tap_dance (state);
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}
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