qmk_firmware/keyboards/kc60/keymaps/stanleylai/keymap.c
James Young a69262398f
KC60 Layout Standardization and Cleanup (#22125)
* Refactor `dbroqua` keymap

- use `layer_names` enum
- use QMK-native alias for `KC_TRNS`
- apply four-space indent
- grid-align keycodes
- refactor keymap to use `LAYOUT_all` macro.
  - The keycode for position [4, 9] (right half of Split Backspace)
    moves to the top row.
  - The keycodes for positions [3, 12] and [3, 13] (1.75u/1u Split
    RShift) switch positions.

[refactor]

* Refactor `dbroqua_hhkb` keymap

- use `layer_names` enum
- use QMK-native alias for `KC_TRNS`
- apply four-space indent
- grid-align keycodes
- refactor keymap to use `LAYOUT_all` macro.
  - The keycode for position [4, 9] (right half of Split Backspace)
    moves to the top row.
  - The keycodes for positions [3, 12] and [3, 13] (1.75u/1u Split
    RShift) switch positions.

[refactor]

* Touch-up `default` keymap

- fix keycode grid alignment

[style]

* Refactor `sgoodwin` keymap

- grid-align keycodes
- apply four-space indent
- refactor keymap to use `LAYOUT_all` macro.
  - The keycode for position [4, 9] (right half of Split Backspace)
    moves to the top row.
  - The keycodes for positions [3, 12] and [3, 13] (1.75u/1u Split
    RShift) switch positions.

[refactor]

* Refactor `stanleylai` keymap

- delete `config.h` (use RGB config from keyboard `info.json`)
  - fixes non-compilation
- use `layer_names` enum
- use four-space indent
- update keycode grid alignment
- refactor keymap to use `LAYOUT_all` macro.
  - The keycode for position [4, 9] (right half of Split Backspace)
    moves to the top row.
  - The keycodes for positions [3, 12] and [3, 13] (1.75u/1u Split
    RShift) switch positions.

[bugfix] [refactor]

* Touch-up `via` keymap

- fix keycode grid alignment

[style]

* Refactor `wigguno` keymap

- use four-space indent
- use QMK-native keycode alias for `KC_DELETE`
- refactor keymap to use `LAYOUT_all` macro.
  - The keycode for position [4, 9] (right half of Split Backspace)
    moves to the top row.
  - The keycodes for positions [3, 12] and [3, 13] (1.75u/1u Split
    RShift) switch positions.

[refactor]

* Remove `LAYOUT` macro

Superseded by `LAYOUT_all`.

[chore]

* Add `LAYOUT_60_ansi_split_bs_rshift`

[enhancement]

* Add `LAYOUT_60_tsangan_hhkb`

[enhancement]

* Add `LAYOUT_60_ansi_tsangan`

[enhancement]

* Add `LAYOUT_60_iso_split_bs_rshift`

[enhancement]

* Add `LAYOUT_60_iso`

[enhancement]

* Add `LAYOUT_60_iso_tsangan_split_bs_rshift`

[enhancement]

* Add `LAYOUT_60_iso_tsangan`

[enhancement]

* Add `LAYOUT_60_hhkb`

[enhancement]

* Add `LAYOUT_60_true_hhkb`

[enhancement]

* Add layout/matrix diagram

[docs]

* Add `LAYOUT_60_abnt2`

[enhancement]

* Extend Community Layout support

Add support for community layouts:

  - `60_ansi_split_bs_rshift`
  - `60_ansi_tsangan`
  - `60_tsangan_hhkb`
  - `60_hhkb`
  - `60_abnt2`
  - `60_iso`
  - `60_iso_split_bs_rshift`
  - `60_iso_tsangan`

[enhancement]

* Fix `LAYOUT_60_abnt2` support

[bugfix]
2023-09-24 15:29:44 -07:00

52 lines
3.5 KiB
C

#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL,
_RGBL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// See base_layer.png and rgb_layer.png for layout reference
// Base Default Layer
// Mac Modifier Layout. Use BootMagic to toggle GUI and ALT positions.
[_BL] = LAYOUT_all(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, MO(_FL),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT),
// Function layer
[_FL] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_NO,
KC_NO, KC_MPRV, KC_UP, KC_MNXT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PSCR, KC_SCRL, KC_PAUS, KC_INS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, LT(_RGBL, KC_PGUP), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_HOME, KC_PGDN, KC_END),
// RGB Layer
[_RGBL] = LAYOUT_all(
#ifdef RGBLIGHT_ENABLE
QK_BOOT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_NO, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, BL_STEP, BL_TOGG, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#else
QK_BOOT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, BL_STEP, BL_TOGG, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#endif
),
};