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d7b381128e
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue
54 lines
3.5 KiB
C
54 lines
3.5 KiB
C
#include QMK_KEYBOARD_H
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#include "arkag.h"
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/*
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Userspace:
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https://github.com/arkag/qmk_firmware/blob/master/users/arkag/arkag.c
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_2u_space_ortho(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, QUOTE,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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M_PMOD, LRALT, M_SMOD, LOWER, RAISE, KC_SPC, MEDIA, FUNCT, XXXXXXX, GAME , KC_LEAD),
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[_RAISE] = LAYOUT_2u_space_ortho(
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GRAVE, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______,
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_______, OBRACK, CBRACK, KC_EQL, HYPHEN, _______, _______, KC_4, KC_5, KC_6, _______, KC_NLCK,
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_______, _______, _______, CEDILLA, _______, KC_COMM, KC_PDOT, KC_1, KC_2, KC_3, KC_BSLS, KC_PENT,
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_______, _______, _______, KEEB, _______, _______, KC_0, KC_PSLS, KC_PMNS, KC_PPLS, KC_PAST),
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[_LOWER] = LAYOUT_2u_space_ortho(
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_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, LRALT, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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[_MEDIA] = LAYOUT_2u_space_ortho(
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_______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, _______, KC_MUTE,
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_______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______),
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[_FUNCT] = LAYOUT_2u_space_ortho(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, M_SFT, M_SPC, M_OS ),
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[_KEEB] = LAYOUT_2u_space_ortho(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, BL_TOGG, BL_STEP, BL_INC, BL_DEC, BL_BRTG, _______, _______, _______, _______, _______, _______,
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RGB_M_P, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______,
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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[_GAMING] = LAYOUT_2u_space_ortho(
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KC_ESC, KC_F13, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_TAB, KC_F14, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LSFT, KC_F15, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_F16, KC_Z, KC_X, KC_C, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, GAME, XXXXXXX),
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};
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