mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-11 12:20:55 +00:00
478 lines
10 KiB
C
478 lines
10 KiB
C
// Copyright 2023 QMK
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// SPDX-License-Identifier: GPL-2.0-or-later
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/*******************************************************************************
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*******************************************************************************/
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#pragma once
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// clang-format off
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enum { ENABLED_RGB_MATRIX_EFFECTS = 0
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| (1ULL << 0x00)
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#ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
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| (1ULL << 0x01)
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#endif
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#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| (1ULL << 0x02)
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#endif
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#ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| (1ULL << 0x03)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BREATHING
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| (1ULL << 0x04)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_SAT
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| (1ULL << 0x05)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_VAL
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| (1ULL << 0x06)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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| (1ULL << 0x07)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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| (1ULL << 0x08)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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| (1ULL << 0x09)
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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| (1ULL << 0x0A)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
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| (1ULL << 0x0B)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| (1ULL << 0x0C)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| (1ULL << 0x0D)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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| (1ULL << 0x0E)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| (1ULL << 0x0F)
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| (1ULL << 0x10)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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| (1ULL << 0x11)
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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| (1ULL << 0x12)
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#endif
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#ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
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| (1ULL << 0x13)
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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| (1ULL << 0x14)
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| (1ULL << 0x15)
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINDROPS
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| (1ULL << 0x16)
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#endif
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#ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| (1ULL << 0x17)
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#endif
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#ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
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| (1ULL << 0x18)
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#endif
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#ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
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| (1ULL << 0x19)
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#endif
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#ifdef ENABLE_RGB_MATRIX_HUE_WAVE
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| (1ULL << 0x1A)
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#endif
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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| (1ULL << 0x1B)
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#endif
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
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| (1ULL << 0x1C)
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#endif
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#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
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| (1ULL << 0x1D)
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#endif
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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| (1ULL << 0x1E)
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#endif
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#endif
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| (1ULL << 0x1F)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| (1ULL << 0x20)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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| (1ULL << 0x21)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| (1ULL << 0x22)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| (1ULL << 0x23)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| (1ULL << 0x24)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| (1ULL << 0x25)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| (1ULL << 0x26)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| (1ULL << 0x27)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SPLASH
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| (1ULL << 0x28)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_MULTISPLASH
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| (1ULL << 0x29)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH
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| (1ULL << 0x2A)
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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| (1ULL << 0x2B)
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#endif
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#endif
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};
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static const uint8_t rgb_matrix_effect_map[][2] PROGMEM = {
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{ 0x00, RGB_MATRIX_SOLID_COLOR},
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#ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
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{ 0x01, RGB_MATRIX_ALPHAS_MODS},
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#endif
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#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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{ 0x02, RGB_MATRIX_GRADIENT_UP_DOWN},
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#endif
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#ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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{ 0x03, RGB_MATRIX_GRADIENT_LEFT_RIGHT},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BREATHING
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{ 0x04, RGB_MATRIX_BREATHING},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_SAT
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{ 0x05, RGB_MATRIX_BAND_SAT},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_VAL
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{ 0x06, RGB_MATRIX_BAND_VAL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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{ 0x07, RGB_MATRIX_BAND_PINWHEEL_SAT},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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{ 0x08, RGB_MATRIX_BAND_PINWHEEL_VAL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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{ 0x09, RGB_MATRIX_BAND_SPIRAL_SAT},
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#endif
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#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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{ 0x0A, RGB_MATRIX_BAND_SPIRAL_VAL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
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{ 0x0B, RGB_MATRIX_CYCLE_ALL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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{ 0x0C, RGB_MATRIX_CYCLE_LEFT_RIGHT},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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{ 0x0D, RGB_MATRIX_CYCLE_UP_DOWN},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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{ 0x0E, RGB_MATRIX_CYCLE_OUT_IN},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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{ 0x0F, RGB_MATRIX_CYCLE_OUT_IN_DUAL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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{ 0x10, RGB_MATRIX_RAINBOW_MOVING_CHEVRON},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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{ 0x11, RGB_MATRIX_CYCLE_PINWHEEL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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{ 0x12, RGB_MATRIX_CYCLE_SPIRAL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
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{ 0x13, RGB_MATRIX_DUAL_BEACON},
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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{ 0x14, RGB_MATRIX_RAINBOW_BEACON},
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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{ 0x15, RGB_MATRIX_RAINBOW_PINWHEELS},
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#endif
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#ifdef ENABLE_RGB_MATRIX_RAINDROPS
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{ 0x16, RGB_MATRIX_RAINDROPS},
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#endif
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#ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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{ 0x17, RGB_MATRIX_JELLYBEAN_RAINDROPS},
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#endif
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#ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
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{ 0x18, RGB_MATRIX_HUE_BREATHING},
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#endif
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#ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
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{ 0x19, RGB_MATRIX_HUE_PENDULUM},
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#endif
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#ifdef ENABLE_RGB_MATRIX_HUE_WAVE
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{ 0x1A, RGB_MATRIX_HUE_WAVE},
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#endif
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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{ 0x1B, RGB_MATRIX_PIXEL_FRACTAL},
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#endif
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
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{ 0x1C, RGB_MATRIX_PIXEL_FLOW},
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#endif
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#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
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{ 0x1D, RGB_MATRIX_PIXEL_RAIN},
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#endif
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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{ 0x1E, RGB_MATRIX_TYPING_HEATMAP},
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#endif
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#endif
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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{ 0x1F, RGB_MATRIX_DIGITAL_RAIN},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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{ 0x20, RGB_MATRIX_SOLID_REACTIVE_SIMPLE},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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{ 0x21, RGB_MATRIX_SOLID_REACTIVE},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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{ 0x22, RGB_MATRIX_SOLID_REACTIVE_WIDE},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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{ 0x23, RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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{ 0x24, RGB_MATRIX_SOLID_REACTIVE_CROSS},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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{ 0x25, RGB_MATRIX_SOLID_REACTIVE_MULTICROSS},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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{ 0x26, RGB_MATRIX_SOLID_REACTIVE_NEXUS},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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{ 0x27, RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SPLASH
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{ 0x28, RGB_MATRIX_SPLASH},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_MULTISPLASH
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{ 0x29, RGB_MATRIX_MULTISPLASH},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH
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{ 0x2A, RGB_MATRIX_SOLID_SPLASH},
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#endif
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#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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{ 0x2B, RGB_MATRIX_SOLID_MULTISPLASH},
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#endif
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#endif
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};
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uint8_t rgb_matrix_effect_to_id(uint8_t val) {
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for(uint8_t i = 0; i < ARRAY_SIZE(rgb_matrix_effect_map); i++) {
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if (pgm_read_byte(&rgb_matrix_effect_map[i][1]) == val)
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return pgm_read_byte(&rgb_matrix_effect_map[i][0]);
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}
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return 0xFF;
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}
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uint8_t rgb_matrix_id_to_effect(uint8_t val) {
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for(uint8_t i = 0; i < ARRAY_SIZE(rgb_matrix_effect_map); i++) {
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if (pgm_read_byte(&rgb_matrix_effect_map[i][0]) == val)
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return pgm_read_byte(&rgb_matrix_effect_map[i][1]);
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}
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return 0xFF;
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}
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