mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-22 17:39:55 +00:00
b2ee290c9f
* Move boards into keebio folder * Rename keymap * Update BDN9 files * Update BFO-9000 files * Update Chocopad files * Update Dilly files * Update Fourier files, collapse rev1 into main * Update Iris files * Update Laplace files * Update Levinson files, fix buswerks keymap * Update Nyquist files * Fix keymap issues * Update Quefrency files * Update Rorschach files * Update TF68 files * Update Viterbi files * Update Viterbi files * Update Wavelet files * Reformat default layout * Fix up default folder for Iris * Remove already defined aliases
422 lines
15 KiB
C
422 lines
15 KiB
C
#include "iris.h"
|
|
#include "action_layer.h"
|
|
#include "eeconfig.h"
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
#define _QWERTY 0
|
|
#define _COLEMAK 1
|
|
#define _RLAYER 2
|
|
#define _LLAYER 3
|
|
#define _DUAL 4
|
|
#define _CONFIG 5
|
|
|
|
enum custom_keycodes {
|
|
QWERTY = SAFE_RANGE, // qwerty base layer
|
|
COLEMAK, // colemak base layer
|
|
RLAYER, // right layer
|
|
LLAYER, // left layer
|
|
RLOCK, // right layer LOCK
|
|
LLOCK, // left layer LOCK
|
|
DUAL, // right and left combo layer
|
|
CONFIG, // config layer
|
|
LEDUP, // custom LED brightness increase keycode
|
|
LEDDOWN, // custom LED brightness decrease keycode
|
|
};
|
|
|
|
/* Tap Dance */
|
|
enum {
|
|
TD_LGUIAPP, // LGUI x1, app/menu x2
|
|
TD_SHIFTCAPS, // LSHIFT x1, CAPS x3
|
|
TD_CTRLALTDL, // CTRL+ALT+DEL x3
|
|
TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
|
|
};
|
|
|
|
/* NOOP Key and Transparent */
|
|
#define KC_ KC_TRNS
|
|
#define KC_XXXX KC_NO
|
|
|
|
/* LAYERS / CUSTOM KEYS */
|
|
#define KC_LLAY LLAYER
|
|
#define KC_RLAY RLAYER
|
|
#define KC_RLOK RLOCK
|
|
#define KC_LLOK LLOCK
|
|
#define KC_QWER QWERTY
|
|
#define KC_COLE COLEMAK
|
|
#define KC_DUAL DUAL
|
|
#define KC_CONF CONFIG
|
|
#define KC_BLUP LEDUP
|
|
#define KC_BLDN LEDDOWN
|
|
|
|
/* Custom Shortened Keys (4 digits so they fit in my grid) */
|
|
#define KC_MCTB LCTL(KC_TAB)
|
|
#define KC_MCST LCTL(LSFT(KC_TAB))
|
|
#define KC_CTEC CTL_T(KC_ESC)
|
|
#define KC_SINS LSFT(KC_INS)
|
|
#define KC_LGU1 LGUI(KC_1)
|
|
#define KC_LGU2 LGUI(KC_2)
|
|
#define KC_LGU3 LGUI(KC_3)
|
|
#define KC_LGU4 LGUI(KC_4)
|
|
#define KC_LGU5 LGUI(KC_5)
|
|
#define KC_LGU6 LGUI(KC_6)
|
|
#define KC_LGU7 LGUI(KC_7)
|
|
#define KC_LGU8 LGUI(KC_8)
|
|
#define KC_LGU9 LGUI(KC_9)
|
|
#define KC_LGU0 LGUI(KC_0)
|
|
#define KC_SYSR KC_SYSREQ
|
|
#define KC_REST RESET
|
|
|
|
/* Tap Dance */
|
|
#define KC_LGUA TD(TD_LGUIAPP)
|
|
#define KC_SHCP TD(TD_SHIFTCAPS)
|
|
#define KC_CADL TD(TD_CTRLALTDL)
|
|
#define KC_SHCA TD(TD_SHIFTCLAT)
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[_QWERTY] = LAYOUT_kc(
|
|
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
|
CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT ,
|
|
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
|
SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA,
|
|
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
|
LALT,LLAY,TAB , SPC ,RLAY,LGUA
|
|
// `----+----+----' `----+----+----'
|
|
),
|
|
|
|
[_COLEMAK] = LAYOUT_kc(
|
|
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
|
CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL ,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
CTEC, A , R , S , T , D , H , N , E , I , O ,ENT ,
|
|
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
|
SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA,
|
|
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
|
LALT,LLAY,TAB , SPC ,RLAY,LGUA
|
|
// `----+----+----' `----+----+----'
|
|
),
|
|
|
|
[_RLAYER] = LAYOUT_kc(
|
|
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
|
,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, ,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
,TILD,GRV ,EQL ,LBRC,RBRC, ASTR,HOME, UP ,PGUP,PLUS, ,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
,EXLM,PIPE,DLR ,LPRN,RPRN, AMPR,LEFT,DOWN,RGHT,MINS,QUOT,
|
|
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
|
, AT ,HASH,PERC,LCBR,RCBR, , ,CIRC,END ,UNDS,PGDN,BSLS, ,
|
|
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
|
, , , , ,
|
|
// `----+----+----' `----+----+----'
|
|
),
|
|
|
|
[_LLAYER] = LAYOUT_kc(
|
|
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
|
, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 , ,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
,XXXX,XXXX, UP , F5 ,XXXX, ASTR, 7 , 8 , 9 ,PLUS, ,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
,XXXX,MCST,DOWN,MCTB,ENT , SLSH, 4 , 5 , 6 ,MINS, ,
|
|
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
|
,XXXX,XXXX,BSPC,SINS,SPC ,F11 , F12 ,EQL , 1 , 2 , 3 ,DOT , ,
|
|
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
|
, , , 0 , ,
|
|
// `----+----+----' `----+----+----'
|
|
),
|
|
|
|
[_DUAL] = LAYOUT_kc(
|
|
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
|
,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
|
|
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
|
,LGU1,LGU2,LGU3,LGU4,LGU5,CONF, XXXX,LGU6,LGU7,LGU8,LGU9,LGU0, ,
|
|
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
|
, , , , ,
|
|
// `----+----+----' `----+----+----'
|
|
),
|
|
|
|
[_CONFIG] = LAYOUT_kc(
|
|
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
|
REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
|
|
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
|
XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
|
|
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
|
XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
|
|
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
|
XXXX, ,XXXX, XXXX, ,XXXX
|
|
// `----+----+----' `----+----+----'
|
|
),
|
|
};
|
|
|
|
|
|
/* VARIABLES */
|
|
// Configurable Variables for layer toggled light
|
|
int layerBLStep = 20; // change how much the brightness changes when holding layer key
|
|
int breathPulse = 5; // timing of the breathing
|
|
int breathPulseStall = 3; // time to pause at top and bottom of breath cycle
|
|
int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting
|
|
|
|
// Variables needed for layer locked breathing and layer toggling lighting to work
|
|
int counter = 0;
|
|
bool breathUp = true;
|
|
bool resetBL = false;
|
|
bool rlocked = false;
|
|
bool llocked = false;
|
|
bool configOn = false;
|
|
int lockedBLLevel;
|
|
int momentaryLBLLevel;
|
|
int momentaryRBLLevel;
|
|
int currentBL;
|
|
/* END VARIABLES */
|
|
|
|
/* TAP DANCE */
|
|
void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
|
|
if (state->count >= 3) {
|
|
register_code (KC_CAPS);
|
|
} else {
|
|
register_code (KC_LSFT);
|
|
}
|
|
}
|
|
void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
|
|
if (state->count >= 3) {
|
|
unregister_code (KC_CAPS);
|
|
} else {
|
|
unregister_code (KC_LSFT);
|
|
}
|
|
}
|
|
void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
|
|
if (state->count >= 4) {
|
|
register_code (KC_LCTL);
|
|
register_code (KC_LALT);
|
|
} else if (state->count == 3) {
|
|
register_code (KC_LALT);
|
|
} else if (state->count == 2) {
|
|
register_code (KC_LCTL);
|
|
} else {
|
|
register_code (KC_RSFT);
|
|
}
|
|
}
|
|
void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
|
|
if (state->count >= 4) {
|
|
unregister_code (KC_LALT);
|
|
unregister_code (KC_LCTL);
|
|
} else if (state->count == 3) {
|
|
unregister_code (KC_LALT);
|
|
} else if (state->count == 2) {
|
|
unregister_code (KC_LCTL);
|
|
} else {
|
|
unregister_code (KC_RSFT);
|
|
}
|
|
}
|
|
void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
|
|
if (state->count >= 3) {
|
|
unregister_code (KC_DEL);
|
|
unregister_code (KC_LALT);
|
|
unregister_code (KC_LCTL);
|
|
} else {
|
|
}
|
|
}
|
|
void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
|
|
if (state->count >= 3) {
|
|
register_code (KC_LCTL);
|
|
register_code (KC_LALT);
|
|
register_code (KC_DEL);
|
|
} else {
|
|
}
|
|
}
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
[TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
|
|
[TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
|
|
[TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
|
|
[TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
|
|
};
|
|
/* END TAP DANCE */
|
|
|
|
|
|
|
|
void persistent_default_layer_set(uint16_t default_layer) {
|
|
eeconfig_update_default_layer(default_layer);
|
|
default_layer_set(default_layer);
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case QWERTY:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_QWERTY);
|
|
configOn = false;
|
|
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
|
backlight_toggle();
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
case COLEMAK:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_COLEMAK);
|
|
configOn = false;
|
|
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
|
backlight_toggle();
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
case CONFIG:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_CONFIG);
|
|
configOn = true;
|
|
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
|
backlight_toggle();
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
case RLAYER:
|
|
if (record->event.pressed) {
|
|
layer_on(_RLAYER);
|
|
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
|
momentaryRBLLevel = get_backlight_level();
|
|
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
|
for (int i = 0; i < layerBLStep ; i++){
|
|
backlight_increase();
|
|
}
|
|
}
|
|
} else {
|
|
unregister_code(KC_LGUI);
|
|
layer_off(_RLAYER);
|
|
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
|
if ( llocked == false && configOn == false ) {
|
|
for (int i = 0; i < layerBLStep ; i++){
|
|
backlight_decrease();
|
|
}
|
|
} else {
|
|
}
|
|
rlocked = false;
|
|
}
|
|
return false;
|
|
break;
|
|
case LLAYER:
|
|
if (record->event.pressed) {
|
|
layer_on(_LLAYER);
|
|
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
|
momentaryLBLLevel = get_backlight_level();
|
|
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
|
|
for (int i = 0; i < layerBLStep ; i++){
|
|
backlight_increase();
|
|
}
|
|
}
|
|
} else {
|
|
layer_off(_LLAYER);
|
|
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
|
|
if ( rlocked == false && configOn == false ) {
|
|
for (int i = 0; i < layerBLStep ; i++){
|
|
backlight_decrease();
|
|
}
|
|
} else {
|
|
}
|
|
llocked = false;
|
|
}
|
|
return false;
|
|
break;
|
|
case RLOCK:
|
|
if (record->event.pressed) {
|
|
layer_on(_RLAYER);
|
|
/* add logic to toggle backlight change when on a layer */
|
|
if (rlocked == false && llocked == false){
|
|
lockedBLLevel = get_backlight_level();
|
|
}
|
|
rlocked = true;
|
|
} else {
|
|
}
|
|
return false;
|
|
break;
|
|
case LLOCK:
|
|
if (record->event.pressed) {
|
|
layer_on(_LLAYER);
|
|
/* add logic to toggle backlight change when on a layer */
|
|
if (rlocked == false && llocked == false){
|
|
lockedBLLevel = get_backlight_level();
|
|
}
|
|
llocked = true;
|
|
} else {
|
|
}
|
|
return false;
|
|
break;
|
|
case LEDUP:
|
|
if (record->event.pressed) {
|
|
for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
|
|
backlight_increase();
|
|
}
|
|
} else {
|
|
}
|
|
return false;
|
|
break;
|
|
case LEDDOWN:
|
|
if (record->event.pressed) {
|
|
for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
|
|
backlight_decrease();
|
|
}
|
|
} else {
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// LED breathing when a layer is locked
|
|
void matrix_scan_user(void) {
|
|
// Only breath if layer is locked
|
|
if (lockedBLLevel != 0 && (rlocked || llocked)){
|
|
// counter to slow down the breathing
|
|
if (counter >= breathPulse) {
|
|
counter = 0;
|
|
// iterate brightness up or down
|
|
if (breathUp){
|
|
backlight_increase();
|
|
} else {
|
|
backlight_decrease();
|
|
}
|
|
// figure out if we need to change directions
|
|
currentBL = get_backlight_level();
|
|
if (currentBL >= BACKLIGHT_LEVELS){
|
|
breathUp = false;
|
|
// make counter a big negative number to add some stall time
|
|
counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
|
|
} else if (currentBL == 0){
|
|
breathUp = true;
|
|
// make counter a big negative number to add some stall time
|
|
counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
|
|
}
|
|
// make not that we need to change the brightness back to when we started the breathing
|
|
resetBL = true;
|
|
} else {
|
|
counter++;
|
|
}
|
|
} else {
|
|
// get the brightness back to the level it started at
|
|
if (resetBL){
|
|
int i = 0;
|
|
// i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
|
|
while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
|
|
backlight_step();
|
|
i++;
|
|
}
|
|
resetBL = false;
|
|
}
|
|
}
|
|
}
|