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https://github.com/qmk/qmk_firmware.git
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c2b13bd77b
Which is just a syntactic sugar for testing::Mock::VerifyAndClearExpectations to reduce the visual clutter in unit-tests.
402 lines
11 KiB
C++
402 lines
11 KiB
C++
/* Copyright 2017 Colin T.A. Gray
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gtest/gtest.h"
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#include "keyboard_report_util.hpp"
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#include "test_common.hpp"
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using testing::_;
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using testing::InSequence;
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class ActionLayer : public TestFixture {};
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TEST_F(ActionLayer, LayerStateDBG) {
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TestDriver driver;
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layer_state_set(0);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerStateSet) {
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TestDriver driver;
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layer_state_set(0);
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EXPECT_EQ(layer_state, 0);
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layer_state_set(0b001100);
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EXPECT_EQ(layer_state, 0b001100);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerStateIs) {
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TestDriver driver;
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layer_state_set(0);
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EXPECT_EQ(layer_state_is(0), true);
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EXPECT_EQ(layer_state_is(1), false);
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layer_state_set(1);
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EXPECT_EQ(layer_state_is(0), true);
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EXPECT_EQ(layer_state_is(1), false);
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layer_state_set(2);
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EXPECT_EQ(layer_state_is(0), false);
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EXPECT_EQ(layer_state_is(1), true);
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EXPECT_EQ(layer_state_is(2), false);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerStateCmp) {
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TestDriver driver;
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uint32_t prev_layer;
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prev_layer = 0;
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EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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prev_layer = 1;
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EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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prev_layer = 2;
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EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
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EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
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EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerClear) {
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TestDriver driver;
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layer_clear();
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EXPECT_EQ(layer_state, 0);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerMove) {
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TestDriver driver;
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layer_move(0);
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EXPECT_EQ(layer_state, 1);
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layer_move(3);
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EXPECT_EQ(layer_state, 0b1000);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerOn) {
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TestDriver driver;
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layer_clear();
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layer_on(1);
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layer_on(3);
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layer_on(3);
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EXPECT_EQ(layer_state, 0b1010);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerOff) {
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TestDriver driver;
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layer_clear();
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layer_on(1);
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layer_on(3);
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layer_off(3);
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layer_off(2);
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EXPECT_EQ(layer_state, 0b0010);
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, MomentaryLayerDoesNothing) {
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TestDriver driver;
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KeymapKey layer_key = KeymapKey{0, 0, 0, MO(1)};
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set_keymap({layer_key});
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/* Press and release MO, nothing should happen. */
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EXPECT_NO_REPORT(driver);
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layer_key.press();
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run_one_scan_loop();
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VERIFY_AND_CLEAR(driver);
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EXPECT_NO_REPORT(driver);
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layer_key.release();
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run_one_scan_loop();
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, MomentaryLayerWithKeypress) {
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TestDriver driver;
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KeymapKey layer_key = KeymapKey{0, 0, 0, MO(1)};
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/* These keys must have the same position in the matrix, only the layer is different. */
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KeymapKey regular_key = KeymapKey{0, 1, 0, KC_A};
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set_keymap({layer_key, regular_key, KeymapKey{1, 1, 0, KC_B}});
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/* Press MO. */
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EXPECT_NO_REPORT(driver);
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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/* Press key on layer 1 */
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EXPECT_REPORT(driver, (KC_B)).Times(1);
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regular_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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/* Release key on layer 1 */
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EXPECT_EMPTY_REPORT(driver);
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regular_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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/* Release MO */
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EXPECT_NO_REPORT(driver);
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, ToggleLayerDoesNothing) {
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GTEST_SKIP() << "TODO: Toggle layer does not activate the expected layer on key press but on release.";
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TestDriver driver;
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KeymapKey layer_key = KeymapKey{0, 0, 0, TG(1)};
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set_keymap({layer_key});
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/* Press TG. Layer state should not change as it's applied on release. */
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EXPECT_NO_REPORT(driver);
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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/* Release TG. */
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EXPECT_NO_REPORT(driver);
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, ToggleLayerUpAndDown) {
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GTEST_SKIP() << "TODO: Toggle layer does not activate the expected layer on key press but on release.";
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TestDriver driver;
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KeymapKey toggle_layer_1_on_layer_0 = KeymapKey{0, 0, 0, TG(1)};
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KeymapKey toggle_layer_0_on_layer_1 = KeymapKey{1, 1, 0, TG(0)};
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set_keymap({toggle_layer_1_on_layer_0, toggle_layer_0_on_layer_1});
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/* Toggle Layer 1. */
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EXPECT_NO_REPORT(driver);
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toggle_layer_1_on_layer_0.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_NO_REPORT(driver);
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toggle_layer_1_on_layer_0.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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/* Toggle Layer 0. */
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EXPECT_NO_REPORT(driver);
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toggle_layer_0_on_layer_1.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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EXPECT_NO_REPORT(driver);
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toggle_layer_0_on_layer_1.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerTapToggleDoesNothing) {
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GTEST_SKIP() << "TODO: Tap toggle layer does not activate the expected layer on key press.";
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TestDriver driver;
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KeymapKey layer_key = KeymapKey{0, 0, 0, TT(1)};
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set_keymap({layer_key});
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/* Press and release TT. */
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EXPECT_NO_REPORT(driver);
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_NO_REPORT(driver);
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerTapToggleWithKeypress) {
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GTEST_SKIP() << "TODO: Tap toggle layer does not activate the expected layer on key press.";
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TestDriver driver;
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KeymapKey layer_key = KeymapKey{0, 0, 0, TT(1)};
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/* These keys must have the same position in the matrix, only the layer is different. */
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KeymapKey regular_key = KeymapKey{0, 1, 0, KC_A};
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set_keymap({layer_key, regular_key, KeymapKey{1, 1, 0, KC_B}});
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/* Press TT. */
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EXPECT_NO_REPORT(driver);
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_REPORT(driver, (KC_B)).Times(1);
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regular_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_EMPTY_REPORT(driver);
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regular_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_NO_REPORT(driver);
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerTapToggleWithToggleWithKeypress) {
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GTEST_SKIP() << "TODO: Tap toggle layer does not activate the expected layer on key press.";
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TestDriver driver;
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KeymapKey layer_key = KeymapKey{0, 0, 0, TT(1)};
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/* These keys must have the same position in the matrix, only the layer is different. */
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KeymapKey regular_key = KeymapKey{0, 1, 0, KC_A};
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set_keymap({layer_key, regular_key, KeymapKey{1, 1, 0, KC_B}});
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/* Tap TT five times . */
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EXPECT_NO_REPORT(driver);
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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layer_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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layer_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_REPORT(driver, (KC_B)).Times(1);
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regular_key.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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EXPECT_EMPTY_REPORT(driver);
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regular_key.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(ActionLayer, LayerTapReleasedBeforeKeypressReleaseWithModifiers) {
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TestDriver driver;
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InSequence s;
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KeymapKey layer_0_key_0 = KeymapKey{0, 0, 0, LT(1, KC_T)};
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KeymapKey layer_1_key_1 = KeymapKey{1, 1, 0, RALT(KC_9)};
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set_keymap({layer_0_key_0, layer_1_key_1});
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/* Press layer tap and wait for tapping term to switch to layer 1 */
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EXPECT_NO_REPORT(driver);
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layer_0_key_0.press();
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idle_for(TAPPING_TERM);
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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/* Press key with layer 1 mapping, result basically expected
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* altough more reports are send then necessary. */
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EXPECT_REPORT(driver, (KC_RALT)).Times(1);
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EXPECT_REPORT(driver, (KC_RALT, KC_9)).Times(1);
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layer_1_key_1.press();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(1));
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VERIFY_AND_CLEAR(driver);
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/* Release layer tap key, no report is send because key is still held. */
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EXPECT_NO_REPORT(driver);
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layer_0_key_0.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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/* Unregister keycode and modifier. */
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EXPECT_REPORT(driver, (KC_RALT)).Times(1);
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EXPECT_EMPTY_REPORT(driver);
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layer_1_key_1.release();
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run_one_scan_loop();
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EXPECT_TRUE(layer_state_is(0));
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VERIFY_AND_CLEAR(driver);
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}
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