mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-22 17:39:55 +00:00
219afaba42
Co-authored-by: Ryan <fauxpark@gmail.com>
187 lines
9.8 KiB
C
187 lines
9.8 KiB
C
/*
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Copyright 2021 0xCB - Conor Burns
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// clang-format off
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enum layer_names {
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_HOME,
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_MISC,
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_RGB,
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_BLED
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_HOME] = LAYOUT(
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KC_MPRV, KC_MNXT, KC_MPLY,
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KC_PGUP, KC_PGDN, TO(3),
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KC_HOME, KC_END, TO(1)
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),
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[_MISC] = LAYOUT(
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_______, _______, _______,
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_______, _______, TO(0),
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_______, _______, TO(2)
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),
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[_RGB] = LAYOUT(
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RGB_HUI, RGB_HUD, RGB_MOD,
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RGB_SAI, RGB_SAD, TO(1),
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RGB_SPI, RGB_SPD, TO(3)
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),
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[_BLED] = LAYOUT(
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BL_STEP, BL_BRTG, BL_TOGG,
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BL_ON, BL_OFF, TO(2),
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BL_UP, BL_DOWN, TO(0)
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)
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};
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// clang-format on
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/* rotary encoder (SW3) - add more else if blocks for more granular layer control */
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (IS_LAYER_ON(_RGB)) {
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#ifdef RGBLIGHT_ENABLE
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if (clockwise) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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#endif
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} else if (IS_LAYER_ON(_BLED)) {
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if (clockwise) {
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backlight_increase();
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} else {
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backlight_decrease();
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}
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} else {
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if (clockwise) {
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tap_code16(C(A(KC_UP)));
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} else {
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tap_code16(C(A(KC_DOWN)));
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}
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}
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return true;
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}
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#endif
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/* oled stuff :) */
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#ifdef OLED_ENABLE
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uint16_t startup_timer;
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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startup_timer = timer_read();
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return rotation;
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}
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static void render_logo(void) {
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static const char PROGMEM raw_logo[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 1, 1, 1, 1, 1,255, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0,128, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5,248, 5, 2, 0, 0, 0, 0, 0, 0,128,192,192,224,224,112,120, 56, 63, 28, 14, 14, 14,254, 14, 14, 30, 28, 63, 56,120,112,224,224,192,128, 0, 0, 0, 0, 0, 0, 0, 2, 5,248, 5, 2, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,160, 19,162, 66, 66, 66, 66, 66, 66, 66,255,255,255, 0, 0, 0,252,254,254,192,192,192,192,255, 0, 0, 0, 62, 62, 60, 60, 0, 0, 1,255,255,255, 66, 66, 66, 66, 66, 66, 66,162, 19,160, 64, 0,
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0, 0, 0,128, 64, 64, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 64, 64,192,128, 0, 0,192, 64, 64,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 64,192, 0, 0, 0, 0, 0,128,192, 64, 64,192,128, 0, 0,128,192, 64, 64,192,128, 0, 0, 64, 64, 64, 64, 64,192, 0, 0, 0, 0, 0,249, 8, 8, 8, 8, 8, 8, 8, 8,127,255,255,192,128,128, 15, 31, 31, 1, 1, 1, 1,255, 0, 0, 0, 30, 30, 14, 14,128,192,192,255,255,127, 8, 8, 8, 8, 8, 8, 8, 8,249, 0, 0, 0,
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0, 0, 31, 49, 64, 78, 64, 49, 31, 0, 0, 97, 22, 8, 22, 97, 0, 0, 31, 49, 96, 64, 64, 96, 32, 0, 0,127, 68, 68,100, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64,127, 64, 64, 0, 0, 0, 32,100, 68, 68,110, 59, 0, 0, 32,100, 68, 68,110, 59, 0, 0, 0, 0, 0,126, 3, 1, 0, 0, 0, 8, 20, 35, 20, 8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 7, 7, 15,254, 30, 28, 28, 28,255, 28, 28, 28, 30,254, 15, 7, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 10, 17, 10, 4, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 68, 40, 16, 16, 16, 16, 16, 16, 31, 0, 0, 16, 40, 71, 40, 16, 0, 0, 31, 16, 16, 16, 16, 16, 16, 40, 68, 40, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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oled_write_raw_P(raw_logo, sizeof(raw_logo));
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}
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static void render_logo_font(void) {
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static const char PROGMEM qmk_logo[] = {
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0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4,
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0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xE0, 0xE1, 0xE2, 0xE3, 0xE4,
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0x88, 0x89, 0x8A, 0x8B, 0x8A, 0x8B, 0x8C, 0x8D, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0,
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0xA8, 0xA9, 0xAA, 0xAB, 0xAA, 0xAB, 0xAC, 0xAD, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0x00
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};
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oled_write_P(qmk_logo, false);
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}
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/* Shows the name of the current layer and locks for the host (CAPS etc.) */
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static void render_info(void) {
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oled_write_P(PSTR("Layer: "), false);
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switch (get_highest_layer(layer_state)) {
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case _HOME:
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oled_write_ln_P(PSTR("HOME"), false);
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break;
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case _MISC:
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oled_write_ln_P(PSTR("MISC"), false);
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break;
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case _RGB:
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oled_write_ln_P(PSTR("RGB"), false);
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break;
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case _BLED:
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oled_write_ln_P(PSTR("Backlight"), false);
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break;
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default:
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oled_write_ln_P(PSTR("Undefined"), false);
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}
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
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oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
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}
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static void render_rgbled_status(bool) {
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char string[4];
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if (RGBLIGHT_MODES > 1 && rgblight_is_enabled() && get_highest_layer(layer_state) == _RGB) {
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uint16_t m = rgblight_get_mode();
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string[3] = '\0';
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string[2] = '0' + m % 10;
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string[1] = ( m /= 10) % 10 ? '0' + (m) % 10 : (m / 10) % 10 ? '0' : ' ';
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string[0] = m / 10 ? '0' + m / 10 : ' ';
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oled_write_P(PSTR("Conf:"), false);
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oled_write(string, false);
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uint16_t h = rgblight_get_hue()/RGBLIGHT_HUE_STEP;
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string[3] = '\0';
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string[2] = '0' + h % 10;
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string[1] = ( h /= 10) % 10 ? '0' + (h) % 10 : (h / 10) % 10 ? '0' : ' ';
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string[0] = h / 10 ? '0' + h / 10 : ' ';
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oled_write_P(PSTR(","), false);
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oled_write(string, false);
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uint16_t s = rgblight_get_sat()/RGBLIGHT_SAT_STEP;
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string[3] = '\0';
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string[2] = '0' + s % 10;
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string[1] = ( s /= 10) % 10 ? '0' + (s) % 10 : (s / 10) % 10 ? '0' : ' ';
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string[0] = s / 10 ? '0' + s / 10 : ' ';
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oled_write_P(PSTR(","), false);
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oled_write(string, false);
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uint16_t v = rgblight_get_val()/RGBLIGHT_VAL_STEP;
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string[3] = '\0';
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string[2] = '0' + v % 10;
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string[1] = ( v /= 10) % 10 ? '0' + (v) % 10 : (v / 10) % 10 ? '0' : ' ';
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string[0] = v / 10 ? '0' + v / 10 : ' ';
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oled_write_P(PSTR(","), false);
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oled_write(string, false);
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oled_write_ln_P(PSTR("\n MOD HUE SAT VAR"), false);
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} else {
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oled_write_ln_P(PSTR("\n"), false);
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}
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}
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bool oled_task_user(void) {
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static bool finished_timer = false;
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if (!finished_timer && (timer_elapsed(startup_timer) < 1000)) {
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render_logo();
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} else {
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if (!finished_timer) {
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oled_clear();
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finished_timer = true;
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}
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render_info();
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render_rgbled_status(true);
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render_logo_font();
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}
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return false;
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}
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#endif
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