qmk_firmware/keyboards/input_club/ergodox_infinity/keymaps/not-quite-neo
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00
..
keymap.c Normalise Unicode keycodes (#18898) 2022-10-31 21:15:12 +00:00
readme.md move input club keyboards into vendor folder (#15788) 2022-02-05 21:16:21 -08:00
rules.mk move input club keyboards into vendor folder (#15788) 2022-02-05 21:16:21 -08:00

not-quite-neo

This is my personal take on porting the neo2 layout to support multiple keyboards.

Refer to the readme.md of the generic parts of the implementation.