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* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h |
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.. | ||
keymaps | ||
abacus.c | ||
abacus.h | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
Abacus
A first attempt at a PCB design for a mechanical keyboard. Includes rotary encoder and RGB underglow.
- Keyboard Maintainer: nickolaij
- Hardware Supported: Abacus PCB, Elite C Microcontroller or Pro Micro Microcontroller (Elite C has additional pins for encoder)
- Hardware Availability: Abacus PCB GitHub
Make example for this keyboard (after setting up your build environment):
make abacus:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.