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3204dec096
* Matrix refactor: rename KEYMAP to LAYOUT_numpad_4x4 * Keymap refactor: QMK_KEYBOARD_H, matrix renames, readability * Configurator support * Add numpad_4x4 LAYOUT to rules.mk
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NP 0
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// Macro name shortcuts
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#define NUMPAD M(_NP)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NP] = LAYOUT_numpad_4x4( /* Numpad */
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KC_P7, KC_P8, KC_P9, KC_PPLS, \
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KC_P4, KC_P5, KC_P6, \
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KC_P1, KC_P2, KC_P3, KC_PENT, \
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KC_P0, KC_PDOT \
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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case _NP:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_NP);
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}
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break;
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}
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return MACRO_NONE;
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};
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