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https://github.com/qmk/qmk_firmware.git
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d49e4543b3
* Matrix refactor: rename KEYMAP to LAYOUT * Keymap refactor: QMK_KEYBOARD_H; new matrix names * Configurator support
202 lines
8.7 KiB
C
202 lines
8.7 KiB
C
/* Copyright 2018 Andrew Heaston @rooski15
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*
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* Developed by /u/holtenc at www.primekb.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/// Prime_R Rev 1.0
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#include QMK_KEYBOARD_H
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Arrow Cluster Toggle
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static bool arrow_toggle = false;
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//Arrow Keys
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enum custom_keycodes{
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AR_TOG = SAFE_RANGE, //Toggle Arrow Keys
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AR_LT, //Num0 or Left Arrow
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AR_RT, //NumEnt or Right Arrow
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AR_DN, //NumDot or Down Arrow
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AR_UP, //Num2 or Up Arrow
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};
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// Tap/Hold Space Layer
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#define SPC_LT LT(1, KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* (Base Layer) Default Layer
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* ,---------------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP|DEL|HOM|END|
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* |---------------------------------------------------------------|
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* |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
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* |---------------------------------------------------------------|
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* |Tab | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
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* |---------------------------------------------------------------|
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* |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3| AR - U/D/L/R & Toggle
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* |---------------------------------------------------------------|
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* |Ctrl|Gui |Alt|TO1| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR| Arrow keys operate on AR Toggle to be numpad keys
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* `---------------------------------------------------------------'
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*/
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// 0: Base Layer
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[0] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_DEL, KC_HOME, KC_END, \
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KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_P4, KC_P5, KC_P6, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_P1, AR_UP, KC_P3, \
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KC_LCTL, KC_LGUI, KC_LALT, TO(1), SPC_LT, SPC_LT, AR_TOG, KC_APP, KC_RALT, KC_RCTL, AR_LT, AR_DN, AR_RT \
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),
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/* (Function Layer)
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* ,---------------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F0| =|BSP|HOM|END|DEL|
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* |---------------------------------------------------------------|
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* |Grv| Q| W| E| R| T| Y| U| I| O| P| [| \| 7| 8| 9|
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* |---------------------------------------------------------------|
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* |BL | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
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* |---------------------------------------------------------------|
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* |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|VUP| 3|
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* |---------------------------------------------------------------|
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* |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|TO2|Alt|Ctrl |MUT|VDN|STP|
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* `---------------------------------------------------------------'
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*/
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// 1: Function Layer
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[1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_EQL, _______, KC_PSLS, KC_PAST, KC_PPLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______, _______, _______,
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BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,
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_______, _______, _______, TO(0), _______, _______, _______, TO(2), _______, _______, KC_MUTE, KC_VOLD, KC_MSTP
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),
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/* (Numpad Mods)
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* ,---------------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP| /| *| +| Mirrors base layer, but with numpad mods
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* |---------------------------------------------------------------|
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* |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
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* |---------------------------------------------------------------|
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* |Tab | A| S| D| F| G| H| J| K| L| ;|Return| 4| 5| 6|
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* |---------------------------------------------------------------|
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* |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3|
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* |---------------------------------------------------------------|
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* |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR|
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* `---------------------------------------------------------------'
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*/
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// 2: Numpad Mods
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[2] = LAYOUT(
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, _______, KC_PSLS, KC_PAST, KC_PPLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RBRC, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AR_UP, _______,
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_______, _______, _______, TO(0), _______, _______, _______, KC_APP, _______, _______, AR_LT, AR_DN, AR_RT
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),
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// 3: Extra
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[3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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void matrix_init_user(void) {
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if (get_backlight_level() != 0){
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backlight_toggle();
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}
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};
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void matrix_scan_user(void) {
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if(record->event.pressed){
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switch(keycode) {
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case AR_TOG:
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arrow_toggle = !arrow_toggle;
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backlight_toggle();
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return false; break;
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case AR_UP:
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if(arrow_toggle == 1){
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SEND_STRING(SS_DOWN(X_UP));
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} else {
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SEND_STRING(SS_DOWN(X_KP_2));
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}
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return false; break;
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case AR_DN:
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if(arrow_toggle == 1){
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SEND_STRING(SS_DOWN(X_DOWN));
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} else {
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SEND_STRING(SS_DOWN(X_KP_DOT));
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}
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return false; break;
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case AR_LT:
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if(arrow_toggle == 1){
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SEND_STRING(SS_DOWN(X_LEFT));
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} else {
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SEND_STRING(SS_DOWN(X_KP_0));
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}
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return false; break;
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case AR_RT:
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if(arrow_toggle == 1){
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SEND_STRING(SS_DOWN(X_RIGHT));
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} else {
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SEND_STRING(SS_DOWN(X_KP_ENTER));
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}
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return false; break;
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}
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}
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if(!record->event.pressed){
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switch(keycode) {
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case AR_UP:
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if(arrow_toggle == 1){
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SEND_STRING(SS_UP(X_UP));
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} else {
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SEND_STRING(SS_UP(X_KP_2));
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}
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return false; break;
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case AR_DN:
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if(arrow_toggle == 1){
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SEND_STRING(SS_UP(X_DOWN));
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} else {
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SEND_STRING(SS_UP(X_KP_DOT));
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}
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return false; break;
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case AR_LT:
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if(arrow_toggle == 1){
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SEND_STRING(SS_UP(X_LEFT));
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} else {
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SEND_STRING(SS_UP(X_KP_0));
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}
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return false; break;
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case AR_RT:
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if(arrow_toggle == 1){
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SEND_STRING(SS_UP(X_RIGHT));
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} else {
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SEND_STRING(SS_UP(X_KP_ENTER));
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}
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return false; break;
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}
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}
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return true;
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};
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