mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-26 11:29:57 +00:00
121 lines
7.2 KiB
C
121 lines
7.2 KiB
C
/* Copyright 2021 Tybera
|
|
* Copyright 2021 thewerther
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "config_common.h"
|
|
|
|
/* USB Device descriptor parameter */
|
|
#define VENDOR_ID 0x6964 /* "id" */
|
|
#define PRODUCT_ID 0x0067
|
|
#define DEVICE_VER 0x0001
|
|
#define MANUFACTURER IDOBAO
|
|
#define PRODUCT ID67
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 5
|
|
#define MATRIX_COLS 15
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*
|
|
*/
|
|
#define MATRIX_ROW_PINS { B0, B1, B2, B3, F7 }
|
|
#define MATRIX_COL_PINS { C7, F6, F5, F4, F1, B7, D5, D1, D2, D3, D4, D0, D6, D7, B4 }
|
|
|
|
#define DIODE_DIRECTION COL2ROW
|
|
#define RGB_DI_PIN F0
|
|
|
|
// RGB Light config
|
|
#if defined(RGBLIGHT_ENABLE)
|
|
#define RGBLED_NUM 77
|
|
#define RGBLIGHT_HUE_STEP 8
|
|
#define RGBLIGHT_SAT_STEP 8
|
|
#define RGBLIGHT_VAL_STEP 8
|
|
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
|
|
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
|
/*== all animations enable ==*/
|
|
#define RGBLIGHT_ANIMATIONS
|
|
// /*== or choose animations ==*/
|
|
// #define RGBLIGHT_EFFECT_BREATHING
|
|
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
|
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
|
// #define RGBLIGHT_EFFECT_SNAKE
|
|
// #define RGBLIGHT_EFFECT_KNIGHT
|
|
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
|
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
|
// #define RGBLIGHT_EFFECT_RGB_TEST
|
|
// #define RGBLIGHT_EFFECT_ALTERNATING
|
|
#endif
|
|
|
|
// RGB Matrix config
|
|
#if defined(RGB_MATRIX_ENABLE)
|
|
#define DRIVER_LED_TOTAL 77
|
|
#define DRIVER_LED_UNDERGLOW 10
|
|
|
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
|
|
|
#define RGB_MATRIX_KEYPRESSES
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
|
|
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
|
|
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
|
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
|
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
|
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
|
#endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
|
|
#endif // #if defined(RGB_MATRIX_ENABLE)
|