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* adding my keymap * Updating coding convention and style for new keymap PR * Added GPL license header and to-do list to readme |
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config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
encg's Keymap
What is this?
A simple slot machine emulator for the 2% Milk Keyboard. This idea is based on the implementation by /u/ln8r on /r/mechanicalkeyboards.
How does it work?
The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.
The bottom button outputs 3 random emojis one by one. The random function takes timer_read()
as its seed value (referenced here).
Unicode Setup
This keymap's default unicode input mode is UC_WINC
which requires WinCompose. For other OSes, see QMK documentation on unicode input modes.
Ideas for the future
- Factor in emoji hierarchy into RNG algorithm
- Random/Wildcard emoji
- Keep a count for winng combinations
- Implement tap dance for easily switching unicode input types