mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-24 04:12:56 +00:00
89fe8d2d87
* Added my keymaps * Update to readmes * Update keyboards/preonic/keymaps/pitty/config.h Thanks! Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/preonic/keymaps/pitty/config.h Thanks! Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/preonic/keymaps/pitty/config.h Thanks! Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update config.h * Update keyboards/preonic/keymaps/pitty/keymap.c Thanks! Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Removed copyrighted material * Update keyboards/xd75/keymaps/pitty/keymap.c Thanks! Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update config.h * Update config.h * Update config.h * Update keymap.c * Update keymap.c * Update config.h * Update keymap.c * Update keyboards/preonic/keymaps/pitty/config.h Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/preonic/keymaps/pitty/config.h Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
204 lines
10 KiB
C
204 lines
10 KiB
C
/* Copyright 2015-2017 Jack Humbert
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include QMK_KEYBOARD_H
|
|
#include "keymap_hungarian.h"
|
|
|
|
enum preonic_layers {
|
|
_QWERTY,
|
|
_GAME,
|
|
_LOWER,
|
|
_RAISE,
|
|
_ADJUST
|
|
};
|
|
|
|
enum preonic_keycodes {
|
|
QWERTY = SAFE_RANGE,
|
|
GAME,
|
|
LOWER,
|
|
RAISE,
|
|
};
|
|
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
/* Qwerty
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_QWERTY] = LAYOUT_preonic_grid( \
|
|
HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, \
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, \
|
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, \
|
|
MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
|
|
KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \
|
|
),
|
|
|
|
|
|
/* Game
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_GAME] = LAYOUT_preonic_grid( \
|
|
HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, \
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, \
|
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, \
|
|
KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
|
|
KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \
|
|
),
|
|
|
|
|
|
/* Lower
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | | | | | | | | 7 | 8 | 9 | + | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | Up | | | | | 4 | 5 | 6 | - | |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | Home |PageDn|PageUp| End |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_LOWER] = LAYOUT_preonic_grid( \
|
|
_______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \
|
|
_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \
|
|
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
|
|
),
|
|
|
|
/* Raise
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | Up | | | | | | | | | |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | Left | Down | Right| | | | | | | | |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | Home |PageDn|PageUp| End |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_RAISE] = LAYOUT_preonic_grid( \
|
|
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
|
|
_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \
|
|
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
|
|
),
|
|
|
|
/* Adjust (Lower + Raise)
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | Reset| | | | | | | | | | Del |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | | | | |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_ADJUST] = LAYOUT_preonic_grid( \
|
|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
|
|
_______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL, \
|
|
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
|
|
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \
|
|
)
|
|
|
|
|
|
};
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case LOWER:
|
|
if (record->event.pressed) {
|
|
layer_on(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
} else {
|
|
layer_off(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case RAISE:
|
|
if (record->event.pressed) {
|
|
layer_on(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
} else {
|
|
layer_off(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
|
|
float raise_low[][2] = SONG(TERMINAL_SOUND);
|
|
float gaming[][2] = SONG(AG_SWAP_SOUND);
|
|
float adjust[][2] = SONG(UNICODE_LINUX);
|
|
float my_song[][2] = SONG(NO_SOUND);
|
|
|
|
#endif
|
|
|
|
layer_state_t layer_state_set_user(layer_state_t state) {
|
|
switch (get_highest_layer(state)) {
|
|
case _RAISE:
|
|
PLAY_SONG (raise_low);
|
|
break;
|
|
case _LOWER:
|
|
PLAY_SONG (raise_low);
|
|
break;
|
|
case _GAME:
|
|
PLAY_SONG (gaming);
|
|
break;
|
|
case _ADJUST:
|
|
PLAY_SONG (adjust);
|
|
break;
|
|
default: // for any other layers, or the default layer
|
|
PLAY_SONG (my_song);
|
|
break;
|
|
}
|
|
return state;
|
|
}
|