mirror of
https://github.com/qmk/qmk_firmware.git
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76 lines
2.0 KiB
C
76 lines
2.0 KiB
C
/*
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Copyright 2015 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* key matrix size */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 16
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#define MATRIX_COL_PINS { A7, A5, A4, A3, A2, A1, A0, B5, A13, B2, B1, B0, B9, B8, B7, B6 }
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#define MATRIX_ROW_PINS { B10, B14, A8, A9, A10, C13, C14, C15, F0, F1 }
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#define DIODE_DIRECTION COL2ROW
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#define LED_NUM_LOCK_PIN B4
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#define LED_CAPS_LOCK_PIN B3
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#define LED_SCROLL_LOCK_PIN A15
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#define BACKLIGHT_PIN A6
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#define BACKLIGHT_PWM_DRIVER PWMD3
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#define BACKLIGHT_PWM_CHANNEL 1
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#define BACKLIGHT_PAL_MODE 1
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#define BACKLIGHT_LEVELS 6
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#define BACKLIGHT_BREATHING
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#define BREATHING_PERIOD 6
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGBLIGHT_ANIMATIONS
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 8
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#define WS2812_SPI SPID2
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#define WS2812_SPI_MOSI_PAL_MODE 0
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#define WS2812_SPI_SCK_PAL_MODE 0
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#define WS2812_SPI_SCK_PIN B13
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#define DYNAMIC_KEYMAP_LAYER_COUNT 2
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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