mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 20:56:42 +00:00
99 lines
2.9 KiB
C
99 lines
2.9 KiB
C
/* Copyright 2020 Stephen J. Bush
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
# include QMK_KEYBOARD_H
|
|
# include "muppetjones.h"
|
|
# include "dancelayers.h"
|
|
|
|
// Initialize tap structure associated with example tap dance key
|
|
static td_tap_t lyr_tap_state = {.is_press_action = true, .state = TD_NONE};
|
|
|
|
/* @brief Determine the current tap dance state
|
|
* @param A tap dance state struct.
|
|
* @return A struct.
|
|
*/
|
|
td_state_t cur_dance(tap_dance_state_t *state) {
|
|
switch (state->count) {
|
|
case 1:
|
|
if (!state->pressed)
|
|
return TD_1X_TAP;
|
|
else
|
|
return TD_1X_HOLD;
|
|
case 2:
|
|
return TD_2X_TAP;
|
|
break;
|
|
case 3:
|
|
return TD_3X_TAP;
|
|
break;
|
|
case 4:
|
|
return TD_4X_TAP;
|
|
break;
|
|
default:
|
|
return TD_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
// Functions that control what our tap dance key does
|
|
__attribute__((weak)) void td_layer_finished(tap_dance_state_t *state, void *user_data) {
|
|
lyr_tap_state.state = cur_dance(state);
|
|
switch (lyr_tap_state.state) {
|
|
case TD_1X_TAP:
|
|
if (layer_state_is(_MOUSE))
|
|
layer_off(_MOUSE);
|
|
else
|
|
layer_on(_MOUSE);
|
|
break;
|
|
case TD_1X_HOLD:
|
|
layer_on(_ADJUST);
|
|
break;
|
|
case TD_2X_TAP:
|
|
// Toggle lower layer
|
|
if (layer_state_is(_LOWER))
|
|
layer_off(_LOWER);
|
|
else
|
|
layer_on(_LOWER);
|
|
break;
|
|
case TD_3X_TAP:
|
|
// Toggle lower layer
|
|
if (layer_state_is(_RAISE))
|
|
layer_off(_RAISE);
|
|
else
|
|
layer_on(_RAISE);
|
|
break;
|
|
case TD_4X_TAP:
|
|
// Toggle lower layer
|
|
if (layer_state_is(_ADJUST))
|
|
layer_off(_ADJUST);
|
|
else
|
|
layer_on(_ADJUST);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
__attribute__((weak)) void td_layer_reset(tap_dance_state_t *state, void *user_data) {
|
|
// If the key was held down and now is released then switch off the layer
|
|
if (lyr_tap_state.state == TD_1X_HOLD) {
|
|
layer_off(_ADJUST);
|
|
}
|
|
lyr_tap_state.state = TD_NONE;
|
|
}
|
|
|
|
#endif
|