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f0b30e0027
This converts the array that the Swap Hands feature uses to use PROGMEM, and to read from that array, as such. Since this array never changes at runtime, there is no reason to keep it in memory. Especially for AVR boards, as memory is a precious resource.
20 lines
964 B
C
20 lines
964 B
C
#include "adkb96.h"
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}, {7, 6}},
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{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}, {6, 7}, {7, 7}},
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{{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}, {5, 8}, {6, 8}, {7, 8}},
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{{0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}, {5, 9}, {6, 9}, {7, 9}},
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{{0,10}, {1,10}, {2,10}, {3,10}, {4,10}, {5,10}, {6,10}, {7,10}},
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{{0,11}, {1,11}, {2,11}, {3,11}, {4,11}, {5,11}, {6,11}, {7,11}},
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{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}, {7, 0}},
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{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1}, {7, 1}},
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{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}, {6, 2}, {7, 2}},
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{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}, {7, 3}},
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{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}, {6, 4}, {7, 4}},
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{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5}, {7, 5}}
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};
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#endif
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