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219afaba42
Co-authored-by: Ryan <fauxpark@gmail.com> |
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config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
FireBazooka's TADA68 layout
This layout follows a layout very similiar to the default, but with added functionality settings.
- This layout will start with the basic layer and default function layer on start-up
- This means that that FN+Arrow Keys will have Page Up, Page Down, Home, & End on default
- Press FN+M to turn on Mouse Functionality (FN+Arrows Keys to move the mouse, FN+RShift for left click, & FN+Enter for right click)
- Pressing FN+M again will toggle the FN+Arrow Keys back to the default of PgUp, PgDn, Home, & End
- Press FN+I to change the Control, Windows, & Alt keys to a different configuration that I use for Mac (Win, Alt, Ctrl, SPACE, Ctrl, FN, Win)
- Pressing FN+I again will revert back to the default Ctrl, Win, Alt setting
- Pressing FN+Win will toggle the Windows Key Lock (Note: will not affect Win in the Mac Layer configuration)
Coding practices: Using my limited C knowledge, I essentienally used flags to get certain functionality working (this probably isn't the way QMK should be used, but I couldn't find/got lazy trying to find the functions used to toggle layers correctly). This means that I used a static unsigned 8-bit integer called "keyboard_state" to check the current flags that are on and off currently for the keyboard.
Example: keyboard_state = B00000101
- The FN key is currently pressed down (bit 0)
- The mouse layer is turned off (bit 1)
- The Windows Key Lock is turned on (bit 2)
keyboard_state = B00000010
- The FN key is currently NOT being pressed down (bit 0)
- The mouse layer is turned on (bit 1)
- The Windows Key Lock is turned off (bit 2)
This means that certain bitwise functions like CHECK_BIT(...) and SET_BIT(...) are used on "keyboard_state" to manipulate it.