mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 12:46:41 +00:00
6424dadd37
* Remove CU75 custom lighting * Remove LFK78 custom lighting * Remove LFK87 custom lighting * Remove LFKPad custom lighting * Remove Mini1800 custom lighting * Remove SMK65 custom lighting * Remove LFK65-HS custom lighting * Remove LFKeyboards custom lighting * Remove Meira custom lighting
51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
|
|
Copyright 2017 Cole Markham, WoodKeys.click
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*
|
|
*/
|
|
#define MATRIX_ROW_PINS { F7, F6, F5, F4 }
|
|
// Column pins to demux in LSB order
|
|
#define MATRIX_COL_PINS { B1, B3, B2, B6, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN }
|
|
#define MATRIX_COL_PINS_SCANNED { B1, B3, B2, B6 }
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|