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51cfb1b457
* sync oled code over the keymaps * put different product ids * put different product ids for the rest * put different product ids for the rest * try to reduce code duplication * make ifdefs nice and correct * move the leds code out of keymap * try to reduce code duplication * move the rgb code outside the keymaps for reuse * Update keyboards/mlego/m65/m65.c Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/mlego/m65/m65.c Co-authored-by: Drashna Jaelre <drashna@live.com> * move more code outside keymaps for reuse * add few more xps * add mic mute * update to new name of macros for reset * style for matrix * clean split * use tinyuf2 as bootloader * Update keyboards/mlego/m65/rev4/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * radionalise product id and device version * add tinyuf2 as default bootloader for stm32f4 * update tinyuf2 * update tinyuf2 and via. f411 remove tinyuf2 since is not really working. make the config more conditional * sync the keymap with default * revert via non building with gcc 11 Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> |
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config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
Default M65 Layout
This is the default layout for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a UK turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, KC_EQL in layer 2 aka RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.
flashing is done by LWR+RSE+r
full layout below see in keymap.c