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* 15/16 game with lights for the super 16 * Updated readme with style * adding comments and initial style to keymap trying to make the code look prettier, need to test by redownloading * Final style revisions before pull request * formatting changes, removed config.h * modified rules.mk, works with changes in PR8314 * formatting no number of spaces is enough for a newline, whoops Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> Co-authored-by: Sam Reinehr <swreinehr@mines.edu> Co-authored-by: Ryan <fauxpark@gmail.com> |
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keymaps | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk | ||
super16.c | ||
super16.h |
Super 16 Macro Pad
A 4x4 macropad with RGB underglow.
Keyboard Maintainer: MechMerlin
Hardware Supported: Super 16 Macropad
Hardware Availability: 1upkeyboards
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/super16:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.