mirror of
https://github.com/qmk/qmk_firmware.git
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fa08cb2478
Co-authored-by: Ryan <fauxpark@gmail.com>
108 lines
4.6 KiB
C
108 lines
4.6 KiB
C
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#undef ENABLE_RGB_MATRIX_BREATHING
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#undef ENABLE_RGB_MATRIX_BAND_SAT
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#undef ENABLE_RGB_MATRIX_BAND_VAL
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#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#undef ENABLE_RGB_MATRIX_CYCLE_ALL
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#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#undef ENABLE_RGB_MATRIX_DUAL_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#undef ENABLE_RGB_MATRIX_RAINDROPS
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#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#undef ENABLE_RGB_MATRIX_HUE_BREATHING
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#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
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#undef ENABLE_RGB_MATRIX_HUE_WAVE
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#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
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#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
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#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#undef ENABLE_RGB_MATRIX_SPLASH
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#undef ENABLE_RGB_MATRIX_MULTISPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#if !defined(SPLIT_KEYBOARD) && !defined(KEYBOARD_ergodox_ez) && !defined(KEYBOARD_moonlander)
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#endif
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#if defined(__arm__) || defined(__AVR_AT90USB1286__) || defined(KEYBOARD_launchpad)
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // AVR
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