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* Add files via upload add handwired bt66tech keyboard * Update info.json * Update rules.mk * Update info.json * Update config.h change #define DESCRIPTION * Update bt66tech60.c remove #include "bt66tech.h" * Update config.h remove #define DESCRIPTION A handwired 60% keyboard. * Update keymap.c remove \ and // Defines the keycodes used by our macros in process_record_user enum custom_keycodes { QMKBEST = SAFE_RANGE, QMKURL }; * Update readme.md fill description * Update rules.mk apply suggestion * Update keymap.c remove bool process_record_user(uint16_t keycode, keyrecord_t *record) ..... * Update keymap.c remove enter inline 25 * Update readme.md remove * * Update bt66tech60.c remove all and add #include "bt66tech60.h" * Update keymap.c * Update rules.mk remove enter * Update info.json chenge LAYOUT to LAYOUT_60_ansi * Update readme.md * Update rules.mk add LAYOUTS = 60_ansi * Update rules.mk when add LAYOUTS = 60_ansi the pullrequest check say error so i'm remove it * Update rules.mk add LAYOUTS = 60_ansi * Update rules.mk
42 lines
1.9 KiB
C
42 lines
1.9 KiB
C
/* Copyright 2020 bt66tech
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_60_ansi( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3D, \
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K40, K41, K42, K45, K49, K4A, K4B, K4D \
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, K2D }, \
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{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, KC_NO, KC_NO, K3D }, \
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{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, KC_NO, K4D } \
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}
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