mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-23 03:42:59 +00:00
cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
105 lines
4.1 KiB
C
105 lines
4.1 KiB
C
/*
|
|
This is the c configuration file for the keymap
|
|
|
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
|
Copyright 2015 Jack Humbert
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
/* Select hand configuration */
|
|
|
|
#define MASTER_LEFT
|
|
// #define MASTER_RIGHT
|
|
// #define EE_HANDS
|
|
|
|
#define QUICK_TAP_TERM 0
|
|
#define TAPPING_TERM 200
|
|
// #define RETRO_TAPPING
|
|
// #define IGNORE_MOD_TAP_INTERRUPT
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
#define RGBLIGHT_SLEEP
|
|
#define RGBLIGHT_SPLIT
|
|
#define RGBLIGHT_LIMIT_VAL 120
|
|
#define RGBLIGHT_HUE_STEP 10
|
|
#define RGBLIGHT_SAT_STEP 17
|
|
#define RGBLIGHT_VAL_STEP 17
|
|
#endif
|
|
|
|
|
|
#ifdef OLED_ENABLE
|
|
# define SPLIT_LAYER_STATE_ENABLE
|
|
# define SPLIT_LED_STATE_ENABLE
|
|
# define SPLIT_MODS_ENABLE
|
|
# define SPLIT_OLED_ENABLE
|
|
# define OLED_FONT_H "keyboards/crkbd/keymaps/crkdves/glcdfont.c"
|
|
# define OLED_TIMEOUT 30000
|
|
#endif
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
# define RGB_MATRIX_HUE_STEP 8
|
|
# define RGB_MATRIX_SAT_STEP 8
|
|
# define RGB_MATRIX_VAL_STEP 8
|
|
# define RGB_MATRIX_SPD_STEP 10
|
|
|
|
/* Disable the animations you don't want/need. You will need to disable a good number of these *
|
|
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
|
|
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_BREATHING
|
|
# undef ENABLE_RGB_MATRIX_BAND_SAT
|
|
# undef ENABLE_RGB_MATRIX_BAND_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
# undef ENABLE_RGB_MATRIX_RAINDROPS
|
|
# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
# undef ENABLE_RGB_MATRIX_SPLASH
|
|
# define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
#endif
|