mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-11 12:20:55 +00:00
d1f735b6d2
* Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes
126 lines
5.2 KiB
C
126 lines
5.2 KiB
C
#include QMK_KEYBOARD_H
|
|
|
|
enum keyboard_layers {
|
|
_BL,
|
|
_FL,
|
|
_CL
|
|
};
|
|
|
|
enum custom_keycodes {
|
|
S_BSKTC = SAFE_RANGE,
|
|
S_ODEJY,
|
|
S_RCKBY,
|
|
S_DOEDR,
|
|
S_SCALE,
|
|
S_ONEUP,
|
|
S_COIN,
|
|
S_SONIC,
|
|
S_ZELDA
|
|
};
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
float song_basketcase[][2] = SONG(BASKET_CASE);
|
|
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
|
|
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
|
|
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
|
|
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
|
float song_coin[][2] = SONG(COIN_SOUND);
|
|
float song_one_up[][2] = SONG(ONE_UP_SOUND);
|
|
float song_sonic_ring[][2] = SONG(SONIC_RING);
|
|
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
|
|
#endif
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
/* Layer 0: Default Layer
|
|
* ,-----------------------------------------------------------.
|
|
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
|
|
* |-----------------------------------------------------------|
|
|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
|
* |-----------------------------------------------------------|
|
|
* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
|
|
* |-----------------------------------------------------------|
|
|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
|
|
* |-----------------------------------------------------------'
|
|
* |Ctrl |Gui|Alt | Space |Alt |Gui|Fn |Ctrl |
|
|
* `-----------------------------------------------------------'
|
|
*/
|
|
[_BL] = LAYOUT_all(
|
|
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
|
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
|
|
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_BSLS, \
|
|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
|
|
[_FL] = LAYOUT_all(
|
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
|
|
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
|
|
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
|
|
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, \
|
|
_______,_______,_______, _______, _______, _______, MO(_FL), _______),
|
|
[_CL] = LAYOUT_all(
|
|
BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
|
|
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
|
|
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
|
|
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
|
|
_______, _______, _______, _______, _______, _______, MO(_FL), _______)
|
|
};
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case S_BSKTC:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_basketcase);
|
|
}
|
|
return false;
|
|
case S_ODEJY:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_ode_to_joy);
|
|
}
|
|
return false;
|
|
case S_RCKBY:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_rock_a_bye_baby);
|
|
}
|
|
return false;
|
|
case S_DOEDR:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_doe_a_deer);
|
|
}
|
|
return false;
|
|
case S_SCALE:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_scale);
|
|
}
|
|
return false;
|
|
case S_ONEUP:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_one_up);
|
|
}
|
|
return false;
|
|
case S_COIN:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_coin);
|
|
}
|
|
return false;
|
|
case S_SONIC:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_sonic_ring);
|
|
}
|
|
return false;
|
|
case S_ZELDA:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_zelda_puzzle);
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|