mirror of
https://github.com/qmk/qmk_firmware.git
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0373c4dc9e
* changed behaviour of the spacebars in game mode to better support games
142 lines
4.5 KiB
C
142 lines
4.5 KiB
C
#include QMK_KEYBOARD_H
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#include "rgblight.h"
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//Layer definitions
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#define _BL 0
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#define _DL 1
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#define _UL 2
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#define _GL 3
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#define _BK 4
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//other variables
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int mCalled = 0;
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bool blockToggle = false;
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bool lRGB = true;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, TG(_GL), \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_SLSH, KC_ENT, \
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KC_TAB, KC_ESC, KC_LCTL, KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC), KC_DOT, KC_LGUI),
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[_DL] = LAYOUT(
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KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,\
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KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_F1, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[_UL] = LAYOUT(
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KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_PIPE, KC_BSLS, KC_PLUS, KC_UNDS, KC_MINS, KC_EQL, KC_DEL,\
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS, \
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KC_TRNS, KC_FN0, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_GRV, KC_TRNS, RGB_MOD, RGB_HUI, KC_TRNS, KC_TRNS, RGB_SAI, RGB_VAI),
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[_GL] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_SPC, KC_TRNS, KC_TRNS),
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[_BK] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_FN1, KC_NO, KC_NO),
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};
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//KC_MPLY, KC_VOLU, KC_VOLD, KC_TRNS, KC_TRNS, KC_MNXT, KC_MPRV
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//function to toggle the interactive rgb variable
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bool toggleLayerRGB(void){
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if(lRGB == true){
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return false;
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}
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else{
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return true;
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}
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}
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void matrix_init_user(void){
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(0,10,255);
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}
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//check for layer and if there was a keypress change underglow lighting
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void matrix_scan_kb(void){
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if(lRGB == true)
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{
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//base layer
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if(layer_state == 0x00000000 && mCalled == 1 ){
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rgblight_sethsv(0,10,255);
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mCalled = 0;
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}
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//down layer
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else if(layer_state == 0x00000002 && mCalled == 1){
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rgblight_sethsv(160,255,255);
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mCalled = 0;
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}
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//up layer with rgb access blocked
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else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){
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//blockToggle = true;
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layer_state = 0x00000014;
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rgblight_sethsv(180,255,255);
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mCalled = 0;
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}
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//arrow cluster layer
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else if(layer_state == 0x00000008 && mCalled == 1){
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rgblight_sethsv(0,180,255);
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mCalled = 0;
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}
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//if on blocked layer and the spacebar has been released reset to baselayer and set colours to white
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else if(layer_state == 0x00000014 && blockToggle == true )
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{
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blockToggle = false;
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layer_state = 0x00000000;
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rgblight_sethsv(0,10,255);
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}
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}
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}
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//set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated.
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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mCalled = 1;
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//uncommenting the line below causes the lights to flicker when typing on the keyboard.
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//rgblight_sethsv(0,255,0);
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if(keycode == KC_FN0 && record->event.pressed){
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//set the toggle and make sure to set the colour back to white
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lRGB = toggleLayerRGB();
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(0,255,255);
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layer_state =0x00000000;
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return false;
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}
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//check if spacebar is released when on a different layer
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if(keycode == KC_FN1){
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if(record ->event.pressed){
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}else{
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blockToggle = true;
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}
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}
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return true;
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}
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