mirror of
https://github.com/qmk/qmk_firmware.git
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290 lines
9.2 KiB
C
290 lines
9.2 KiB
C
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap_common.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#include <util/delay.h>
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#include "action.h"
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#include "action_macro.h"
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#include "debug.h"
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#include "backlight.h"
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#include "keymap_midi.h"
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#include <stdio.h>
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#include <inttypes.h>
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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float goodbye[][2] = {
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{440.0*pow(2.0,(67)/12.0), 400},
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{0, 50},
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{440.0*pow(2.0,(60)/12.0), 400},
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{0, 50},
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{440.0*pow(2.0,(55)/12.0), 600},
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};
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#endif
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static action_t keycode_to_action(uint16_t keycode);
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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// 16bit keycodes - important
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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if (keycode >= 0x0100 && keycode < 0x2000) {
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// Has a modifier
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action_t action;
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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return action;
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} else if (keycode >= 0x2000 && keycode < 0x3000) {
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// Is a shortcut for function layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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return keymap_func_to_action(keycode & 0xFFF);
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} else if (keycode >= 0x3000 && keycode < 0x4000) {
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// When the code starts with 3, it's an action macro.
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action_t action;
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action.code = ACTION_MACRO(keycode & 0xFF);
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return action;
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#ifdef BACKLIGHT_ENABLE
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} else if (keycode >= BL_0 & keycode <= BL_15) {
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action_t action;
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action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
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return action;
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} else if (keycode == BL_DEC) {
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action_t action;
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action.code = ACTION_BACKLIGHT_DECREASE();
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return action;
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} else if (keycode == BL_INC) {
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action_t action;
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action.code = ACTION_BACKLIGHT_INCREASE();
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return action;
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} else if (keycode == BL_TOGG) {
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action_t action;
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action.code = ACTION_BACKLIGHT_TOGGLE();
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return action;
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} else if (keycode == BL_STEP) {
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action_t action;
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action.code = ACTION_BACKLIGHT_STEP();
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return action;
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#endif
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} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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play_notes(&goodbye, 5, false);
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#endif
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_delay_ms(250);
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bootloader_jump();
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return;
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} else if (keycode == DEBUG) { // DEBUG is 0x5001
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// TODO: Does this actually work?
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print("\nDEBUG: enabled.\n");
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debug_enable = true;
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return;
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} else if (keycode >= 0x5000 && keycode < 0x6000) {
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// Layer movement shortcuts
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// See .h to see constraints/usage
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int type = (keycode >> 0x8) & 0xF;
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if (type == 0x1) {
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// Layer set "GOTO"
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int when = (keycode >> 0x4) & 0x3;
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int layer = keycode & 0xF;
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action_t action;
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action.code = ACTION_LAYER_SET(layer, when);
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return action;
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} else if (type == 0x2) {
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// Momentary layer
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int layer = keycode & 0xFF;
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action_t action;
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action.code = ACTION_LAYER_MOMENTARY(layer);
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return action;
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} else if (type == 0x3) {
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// Set default layer
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int layer = keycode & 0xFF;
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action_t action;
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action.code = ACTION_DEFAULT_LAYER_SET(layer);
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return action;
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} else if (type == 0x4) {
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// Set default layer
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int layer = keycode & 0xFF;
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action_t action;
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action.code = ACTION_LAYER_TOGGLE(layer);
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return action;
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}
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#ifdef MIDI_ENABLE
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} else if (keycode >= 0x6000 && keycode < 0x7000) {
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action_t action;
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action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
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return action;
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#endif
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} else if (keycode >= 0x7000 && keycode < 0x8000) {
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action_t action;
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action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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return action;
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} else if (keycode >= 0x8000 && keycode < 0x9000) {
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action_t action;
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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return action;
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#ifdef UNICODE_ENABLE
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} else if (keycode >= 0x8000000) {
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action_t action;
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uint16_t unicode = keycode & ~(0x8000);
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action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
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return action;
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#endif
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} else {
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}
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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#ifdef BOOTMAGIC_ENABLE
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case KC_CAPSLOCK:
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case KC_LOCKING_CAPS:
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if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
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return keycode_to_action(KC_LCTL);
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}
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return keycode_to_action(keycode);
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case KC_LCTL:
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if (keymap_config.swap_control_capslock) {
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return keycode_to_action(KC_CAPSLOCK);
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}
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return keycode_to_action(KC_LCTL);
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case KC_LALT:
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if (keymap_config.swap_lalt_lgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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}
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return keycode_to_action(KC_LALT);
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case KC_LGUI:
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if (keymap_config.swap_lalt_lgui) {
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return keycode_to_action(KC_LALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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case KC_RALT:
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if (keymap_config.swap_ralt_rgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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}
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return keycode_to_action(KC_RALT);
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case KC_RGUI:
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if (keymap_config.swap_ralt_rgui) {
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return keycode_to_action(KC_RALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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case KC_GRAVE:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_ESC);
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}
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return keycode_to_action(KC_GRAVE);
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case KC_ESC:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_GRAVE);
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}
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return keycode_to_action(KC_ESC);
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case KC_BSLASH:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSPACE);
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}
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return keycode_to_action(KC_BSLASH);
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case KC_BSPACE:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSLASH);
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}
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return keycode_to_action(KC_BSPACE);
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#endif
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default:
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return keycode_to_action(keycode);
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}
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}
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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/* translates keycode to action */
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static action_t keycode_to_action(uint16_t keycode)
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{
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action_t action;
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switch (keycode) {
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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action.code = ACTION_KEY(keycode);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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/* translates key to keycode */
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint16_t keycode)
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{
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return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
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}
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action_t keymap_func_to_action(uint16_t keycode)
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{
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// For FUNC without 8bit limit
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return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
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}
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