mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 20:56:42 +00:00
228 lines
7.8 KiB
C
228 lines
7.8 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef RGBLIGHT_ENABLE
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# include "drashna.h"
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# include "rgb_stuff.h"
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# include "eeprom.h"
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bool has_initialized;
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void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); }
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# ifdef RGBLIGHT_TWINKLE
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static rgblight_fadeout lights[RGBLED_NUM];
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/* Handler for fading/twinkling effect */
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void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
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bool litup = false;
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for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
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if (lights[light_index].enabled && sync_timer_elapsed(lights[light_index].timer) > 10) {
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rgblight_fadeout *light = &lights[light_index];
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litup = true;
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if (light->life) {
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light->life -= 1;
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if (get_highest_layer(layer_state) == 0) {
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sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
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}
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light->timer = sync_timer_read();
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} else {
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if (light->enabled && get_highest_layer(layer_state) == 0) {
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rgblight_sethsv_default_helper(light_index);
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}
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litup = light->enabled = false;
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}
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}
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}
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if (litup && get_highest_layer(layer_state) == 0) {
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rgblight_set();
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}
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}
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/* Triggers a LED to fade/twinkle.
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* This function handles the selection of the LED and prepres for it to be used.
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*/
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void start_rgb_light(void) {
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uint8_t indices[RGBLED_NUM];
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uint8_t indices_count = 0;
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uint8_t min_life = 0xFF;
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uint8_t min_life_index = -1;
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for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
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if (lights[index].enabled) {
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if (min_life_index == -1 || lights[index].life < min_life) {
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min_life = lights[index].life;
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min_life_index = index;
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}
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continue;
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}
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indices[indices_count] = index;
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++indices_count;
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}
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uint8_t light_index;
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if (!indices_count) {
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light_index = min_life_index;
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} else {
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light_index = indices[rand() % indices_count];
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}
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rgblight_fadeout *light = &lights[light_index];
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light->enabled = true;
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light->timer = sync_timer_read();
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light->life = 0xC0 + rand() % 0x40;
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light->hue = rgblight_get_hue() + (rand() % 0xB4) - 0x54;
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rgblight_sethsv_at(light->hue, 255, light->life, light_index);
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}
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# endif
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bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
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uint16_t temp_keycode = keycode;
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// Filter out the actual keycode from MT and LT keys.
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if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
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temp_keycode &= 0xFF;
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}
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switch (temp_keycode) {
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# ifdef RGBLIGHT_TWINKLE
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case KC_A ... KC_SLASH:
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case KC_F1 ... KC_F12:
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case KC_INSERT ... KC_UP:
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case KC_KP_SLASH ... KC_KP_DOT:
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case KC_F13 ... KC_F24:
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case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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if (record->event.pressed) {
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start_rgb_light();
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}
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break;
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# endif // RGBLIGHT_TWINKLE
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}
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return true;
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}
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# if defined(RGBLIGHT_STARTUP_ANIMATION)
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static bool is_enabled;
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static bool is_rgblight_startup;
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static uint8_t old_hue;
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static uint16_t rgblight_startup_loop_timer;
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# endif
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void keyboard_post_init_rgb_light(void) {
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# if defined(RGBLIGHT_STARTUP_ANIMATION)
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is_enabled = rgblight_is_enabled();
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if (userspace_config.rgb_layer_change) {
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rgblight_enable_noeeprom();
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}
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if (rgblight_is_enabled()) {
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layer_state_set_rgb_light(layer_state);
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old_hue = rgblight_get_hue();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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is_rgblight_startup = true;
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}
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# endif
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layer_state_set_rgb_light(layer_state);
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}
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void matrix_scan_rgb_light(void) {
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# ifdef RGBLIGHT_TWINKLE
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scan_rgblight_fadeout();
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# endif // RGBLIGHT_ENABLE
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# if defined(RGBLIGHT_STARTUP_ANIMATION)
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if (is_rgblight_startup && is_keyboard_master()) {
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if (sync_timer_elapsed(rgblight_startup_loop_timer) > 10) {
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static uint8_t counter;
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counter++;
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rgblight_sethsv_noeeprom((counter + old_hue) % 255, 255, 255);
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rgblight_startup_loop_timer = sync_timer_read();
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if (counter == 255) {
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is_rgblight_startup = false;
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if (!is_enabled) {
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rgblight_disable_noeeprom();
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}
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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}
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}
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}
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}
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# endif
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}
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void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
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rgblight_sethsv_noeeprom(hue, sat, val);
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// wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
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rgblight_mode_noeeprom(mode);
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}
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layer_state_t layer_state_set_rgb_light(layer_state_t state) {
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# ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(state | default_layer_state)) {
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case _MOUSE: // mouse
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if (!layer_state_cmp(state, _GAMEPAD) && !layer_state_cmp(state, _DIABLO)) {
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# if defined(RGBLIGHT_EFFECT_TWINKLE)
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
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# else
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
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# endif
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}
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break;
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case _MEDIA:
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
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break;
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case _GAMEPAD:
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rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
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break;
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case _DIABLO:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _RAISE:
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rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _LOWER:
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rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _ADJUST:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
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break;
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case _DEFAULT_LAYER_1:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_1_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_2:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_2_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_3:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_3_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_4:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_4_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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}
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}
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# endif // RGBLIGHT_ENABLE
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return state;
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}
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#endif
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