mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 12:46:41 +00:00
68 lines
1.7 KiB
C
Executable File
68 lines
1.7 KiB
C
Executable File
/*
|
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "config_common.h"
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 5
|
|
#define MATRIX_COLS 15
|
|
|
|
// ROWS: Top to bottom, COLS: Left to right
|
|
|
|
#define MATRIX_ROW_PINS {D0,D1,F6,F7,D5}
|
|
#define MATRIX_COL_PINS {F0,F1,E6,C7,C6,B7,D4,B1,B0,B5,B4,D7,D6,B3,F4}
|
|
|
|
/* COL2ROW or ROW2COL */
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
/* define if matrix has ghost */
|
|
//#define MATRIX_HAS_GHOST
|
|
|
|
/* Set 0 if debouncing isn't needed */
|
|
#define DEBOUNCE 5
|
|
|
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
#define LOCKING_SUPPORT_ENABLE
|
|
/* Locking resynchronize hack */
|
|
#define LOCKING_RESYNC_ENABLE
|
|
|
|
#define LED_CAPS_LOCK_PIN B2
|
|
#define LED_PIN_ON_STATE 0
|
|
|
|
/* Backlight configuration */
|
|
#define BACKLIGHT_PIN B6
|
|
#define BACKLIGHT_BREATHING
|
|
#define BACKLIGHT_LEVELS 4
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|