qmk_firmware/quantum/rgb_matrix/lighting_map.h
2023-03-23 00:48:52 +00:00

478 lines
10 KiB
C

// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
// clang-format off
enum { ENABLED_RGB_MATRIX_EFFECTS = 0
| (1ULL << 0x00)
#ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
| (1ULL << 0x01)
#endif
#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
| (1ULL << 0x02)
#endif
#ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
| (1ULL << 0x03)
#endif
#ifdef ENABLE_RGB_MATRIX_BREATHING
| (1ULL << 0x04)
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_SAT
| (1ULL << 0x05)
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_VAL
| (1ULL << 0x06)
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
| (1ULL << 0x07)
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
| (1ULL << 0x08)
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
| (1ULL << 0x09)
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
| (1ULL << 0x0A)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
| (1ULL << 0x0B)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
| (1ULL << 0x0C)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
| (1ULL << 0x0D)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
| (1ULL << 0x0E)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
| (1ULL << 0x0F)
#endif
#ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
| (1ULL << 0x10)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
| (1ULL << 0x11)
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
| (1ULL << 0x12)
#endif
#ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
| (1ULL << 0x13)
#endif
#ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
| (1ULL << 0x14)
#endif
#ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
| (1ULL << 0x15)
#endif
#ifdef ENABLE_RGB_MATRIX_RAINDROPS
| (1ULL << 0x16)
#endif
#ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
| (1ULL << 0x17)
#endif
#ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
| (1ULL << 0x18)
#endif
#ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
| (1ULL << 0x19)
#endif
#ifdef ENABLE_RGB_MATRIX_HUE_WAVE
| (1ULL << 0x1A)
#endif
#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
| (1ULL << 0x1B)
#endif
#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
| (1ULL << 0x1C)
#endif
#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
| (1ULL << 0x1D)
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
| (1ULL << 0x1E)
#endif
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef ENABLE_RGB_MATRIX_DIGITAL_RAIN
| (1ULL << 0x1F)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
| (1ULL << 0x20)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE
| (1ULL << 0x21)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
| (1ULL << 0x22)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
| (1ULL << 0x23)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
| (1ULL << 0x24)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
| (1ULL << 0x25)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
| (1ULL << 0x26)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
| (1ULL << 0x27)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SPLASH
| (1ULL << 0x28)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_MULTISPLASH
| (1ULL << 0x29)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH
| (1ULL << 0x2A)
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
| (1ULL << 0x2B)
#endif
#endif
};
static const uint8_t rgb_matrix_effect_map[][2] PROGMEM = {
{ 0x00, RGB_MATRIX_SOLID_COLOR},
#ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
{ 0x01, RGB_MATRIX_ALPHAS_MODS},
#endif
#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
{ 0x02, RGB_MATRIX_GRADIENT_UP_DOWN},
#endif
#ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
{ 0x03, RGB_MATRIX_GRADIENT_LEFT_RIGHT},
#endif
#ifdef ENABLE_RGB_MATRIX_BREATHING
{ 0x04, RGB_MATRIX_BREATHING},
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_SAT
{ 0x05, RGB_MATRIX_BAND_SAT},
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_VAL
{ 0x06, RGB_MATRIX_BAND_VAL},
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
{ 0x07, RGB_MATRIX_BAND_PINWHEEL_SAT},
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
{ 0x08, RGB_MATRIX_BAND_PINWHEEL_VAL},
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
{ 0x09, RGB_MATRIX_BAND_SPIRAL_SAT},
#endif
#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
{ 0x0A, RGB_MATRIX_BAND_SPIRAL_VAL},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
{ 0x0B, RGB_MATRIX_CYCLE_ALL},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
{ 0x0C, RGB_MATRIX_CYCLE_LEFT_RIGHT},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
{ 0x0D, RGB_MATRIX_CYCLE_UP_DOWN},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
{ 0x0E, RGB_MATRIX_CYCLE_OUT_IN},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
{ 0x0F, RGB_MATRIX_CYCLE_OUT_IN_DUAL},
#endif
#ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
{ 0x10, RGB_MATRIX_RAINBOW_MOVING_CHEVRON},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
{ 0x11, RGB_MATRIX_CYCLE_PINWHEEL},
#endif
#ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
{ 0x12, RGB_MATRIX_CYCLE_SPIRAL},
#endif
#ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
{ 0x13, RGB_MATRIX_DUAL_BEACON},
#endif
#ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
{ 0x14, RGB_MATRIX_RAINBOW_BEACON},
#endif
#ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
{ 0x15, RGB_MATRIX_RAINBOW_PINWHEELS},
#endif
#ifdef ENABLE_RGB_MATRIX_RAINDROPS
{ 0x16, RGB_MATRIX_RAINDROPS},
#endif
#ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
{ 0x17, RGB_MATRIX_JELLYBEAN_RAINDROPS},
#endif
#ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
{ 0x18, RGB_MATRIX_HUE_BREATHING},
#endif
#ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
{ 0x19, RGB_MATRIX_HUE_PENDULUM},
#endif
#ifdef ENABLE_RGB_MATRIX_HUE_WAVE
{ 0x1A, RGB_MATRIX_HUE_WAVE},
#endif
#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
{ 0x1B, RGB_MATRIX_PIXEL_FRACTAL},
#endif
#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
{ 0x1C, RGB_MATRIX_PIXEL_FLOW},
#endif
#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
{ 0x1D, RGB_MATRIX_PIXEL_RAIN},
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
{ 0x1E, RGB_MATRIX_TYPING_HEATMAP},
#endif
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef ENABLE_RGB_MATRIX_DIGITAL_RAIN
{ 0x1F, RGB_MATRIX_DIGITAL_RAIN},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
{ 0x20, RGB_MATRIX_SOLID_REACTIVE_SIMPLE},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE
{ 0x21, RGB_MATRIX_SOLID_REACTIVE},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
{ 0x22, RGB_MATRIX_SOLID_REACTIVE_WIDE},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
{ 0x23, RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
{ 0x24, RGB_MATRIX_SOLID_REACTIVE_CROSS},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
{ 0x25, RGB_MATRIX_SOLID_REACTIVE_MULTICROSS},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
{ 0x26, RGB_MATRIX_SOLID_REACTIVE_NEXUS},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
{ 0x27, RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SPLASH
{ 0x28, RGB_MATRIX_SPLASH},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_MULTISPLASH
{ 0x29, RGB_MATRIX_MULTISPLASH},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH
{ 0x2A, RGB_MATRIX_SOLID_SPLASH},
#endif
#endif
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
{ 0x2B, RGB_MATRIX_SOLID_MULTISPLASH},
#endif
#endif
};
uint8_t rgb_matrix_effect_to_id(uint8_t val) {
for(uint8_t i = 0; i < ARRAY_SIZE(rgb_matrix_effect_map); i++) {
if (pgm_read_byte(&rgb_matrix_effect_map[i][1]) == val)
return pgm_read_byte(&rgb_matrix_effect_map[i][0]);
}
return 0xFF;
}
uint8_t rgb_matrix_id_to_effect(uint8_t val) {
for(uint8_t i = 0; i < ARRAY_SIZE(rgb_matrix_effect_map); i++) {
if (pgm_read_byte(&rgb_matrix_effect_map[i][0]) == val)
return pgm_read_byte(&rgb_matrix_effect_map[i][1]);
}
return 0xFF;
}