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https://github.com/qmk/qmk_firmware.git
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b732b79b49
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
323 lines
11 KiB
C
323 lines
11 KiB
C
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap_common.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#include <util/delay.h>
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#include "action.h"
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#include "action_macro.h"
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#include "debug.h"
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#include "backlight.h"
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#include "bootloader.h"
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#include "eeconfig.h"
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#ifdef MIDI_ENABLE
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#include "keymap_midi.h"
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#endif
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extern keymap_config_t keymap_config;
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#include <stdio.h>
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#include <inttypes.h>
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif /* AUDIO_ENABLE */
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static action_t keycode_to_action(uint16_t keycode);
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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// 16bit keycodes - important
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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case KC_CAPSLOCK:
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case KC_LOCKING_CAPS:
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if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
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return keycode_to_action(KC_LCTL);
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}
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return keycode_to_action(keycode);
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case KC_LCTL:
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if (keymap_config.swap_control_capslock) {
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return keycode_to_action(KC_CAPSLOCK);
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}
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return keycode_to_action(KC_LCTL);
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case KC_LALT:
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if (keymap_config.swap_lalt_lgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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}
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return keycode_to_action(KC_LALT);
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case KC_LGUI:
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if (keymap_config.swap_lalt_lgui) {
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return keycode_to_action(KC_LALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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case KC_RALT:
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if (keymap_config.swap_ralt_rgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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}
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return keycode_to_action(KC_RALT);
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case KC_RGUI:
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if (keymap_config.swap_ralt_rgui) {
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return keycode_to_action(KC_RALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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case KC_GRAVE:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_ESC);
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}
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return keycode_to_action(KC_GRAVE);
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case KC_ESC:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_GRAVE);
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}
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return keycode_to_action(KC_ESC);
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case KC_BSLASH:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSPACE);
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}
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return keycode_to_action(KC_BSLASH);
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case KC_BSPACE:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSLASH);
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}
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return keycode_to_action(KC_BSPACE);
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default:
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return keycode_to_action(keycode);
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}
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}
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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/* translates keycode to action */
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static action_t keycode_to_action(uint16_t keycode)
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{
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action_t action;
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switch (keycode) {
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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action.code = ACTION_KEY(keycode);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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case LCTL(0) ... 0x1FFF: ;
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// Has a modifier
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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break;
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case FUNC(0) ... FUNC(0xFFF): ;
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// Is a shortcut for function layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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return keymap_func_to_action(keycode & 0xFFF);
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break;
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case M(0) ... M(0xFF):
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action.code = ACTION_MACRO(keycode & 0xFF);
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break;
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case LT(0, 0) ... LT(0xFF, 0xF):
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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#ifdef BACKLIGHT_ENABLE
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case BL_0 ... BL_15:
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action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
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break;
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case BL_DEC:
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action.code = ACTION_BACKLIGHT_DECREASE();
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break;
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case BL_INC:
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action.code = ACTION_BACKLIGHT_INCREASE();
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break;
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case BL_TOGG:
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action.code = ACTION_BACKLIGHT_TOGGLE();
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break;
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case BL_STEP:
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action.code = ACTION_BACKLIGHT_STEP();
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break;
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#endif
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case RESET: ; // RESET is 0x5000, which is why this is here
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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play_goodbye_tone();
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#endif
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_delay_ms(250);
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#ifdef ATREUS_ASTAR
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*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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#endif
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bootloader_jump();
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break;
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case DEBUG: ; // DEBUG is 0x5001
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print("\nDEBUG: enabled.\n");
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debug_enable = true;
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break;
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case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_UNSWAP_ALT_GUI:
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// MAGIC actions (BOOTMAGIC without the boot)
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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/* keymap config */
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keymap_config.raw = eeconfig_read_keymap();
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if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
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keymap_config.swap_control_capslock = 1;
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} else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
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keymap_config.capslock_to_control = 1;
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} else if (keycode == MAGIC_SWAP_LALT_LGUI) {
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keymap_config.swap_lalt_lgui = 1;
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} else if (keycode == MAGIC_SWAP_RALT_RGUI) {
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keymap_config.swap_ralt_rgui = 1;
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} else if (keycode == MAGIC_NO_GUI) {
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keymap_config.no_gui = 1;
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} else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
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keymap_config.swap_grave_esc = 1;
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} else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
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keymap_config.swap_backslash_backspace = 1;
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} else if (keycode == MAGIC_HOST_NKRO) {
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keymap_config.nkro = 1;
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} else if (keycode == MAGIC_SWAP_ALT_GUI) {
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keymap_config.swap_lalt_lgui = 1;
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keymap_config.swap_ralt_rgui = 1;
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}
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/* UNs */
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else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
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keymap_config.swap_control_capslock = 0;
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} else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
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keymap_config.capslock_to_control = 0;
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} else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
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keymap_config.swap_lalt_lgui = 0;
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} else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
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keymap_config.swap_ralt_rgui = 0;
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} else if (keycode == MAGIC_UNNO_GUI) {
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keymap_config.no_gui = 0;
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} else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
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keymap_config.swap_grave_esc = 0;
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} else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
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keymap_config.swap_backslash_backspace = 0;
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} else if (keycode == MAGIC_UNHOST_NKRO) {
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keymap_config.nkro = 0;
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} else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
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keymap_config.swap_lalt_lgui = 0;
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keymap_config.swap_ralt_rgui = 0;
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}
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eeconfig_update_keymap(keymap_config.raw);
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break;
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case TO(0, 1) ... OSM(0xFF): ;
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// Layer movement shortcuts
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// See .h to see constraints/usage
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int type = (keycode >> 0x8) & 0xF;
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if (type == 0x1) {
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// Layer set "GOTO"
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int when = (keycode >> 0x4) & 0x3;
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int layer = keycode & 0xF;
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action.code = ACTION_LAYER_SET(layer, when);
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} else if (type == 0x2) {
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// Momentary layer
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int layer = keycode & 0xFF;
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action.code = ACTION_LAYER_MOMENTARY(layer);
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} else if (type == 0x3) {
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// Set default layer
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int layer = keycode & 0xFF;
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action.code = ACTION_DEFAULT_LAYER_SET(layer);
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} else if (type == 0x4) {
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// Set default layer
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int layer = keycode & 0xFF;
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action.code = ACTION_LAYER_TOGGLE(layer);
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} else if (type == 0x5) {
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// OSL(layer) - One-shot layer
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int layer = keycode & 0xFF;
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action.code = ACTION_LAYER_ONESHOT(layer);
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} else if (type == 0x6) {
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// OSM(mod) - One-shot mod
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int mod = keycode & 0xFF;
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action.code = ACTION_MODS_ONESHOT(mod);
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}
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break;
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case MT(0, 0) ... MT(0xF, 0xFF):
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action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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/* translates key to keycode */
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint16_t keycode)
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{
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return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
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}
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action_t keymap_func_to_action(uint16_t keycode)
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{
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// For FUNC without 8bit limit
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return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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