mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-22 01:23:23 +00:00
9f1f43bb86
* initial port of keymap to latest qmk version * forgot to add space cadet shift, fixed * corrected colors and added color macros * added custom rgb matrix effects * enabled extrakey * updated readme * Added GPL3 License Headers * Added images to readme * clang-format * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * renamed README.md to readme.md Co-authored-by: Ryan <fauxpark@gmail.com>
52 lines
2.3 KiB
C++
52 lines
2.3 KiB
C++
/*
|
|
QMK Firmware Massdrop CTRL M-AS Keymap
|
|
Copyright (C) 2020 matthewrobo
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// !!! DO NOT ADD #pragma once !!! //
|
|
|
|
// Step 1.
|
|
// Declare custom effects using the RGB_MATRIX_EFFECT macro
|
|
// (note the lack of semicolon after the macro!)
|
|
RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2)
|
|
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2)
|
|
RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2)
|
|
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2)
|
|
|
|
// Step 2.
|
|
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
|
|
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
|
|
|
static HSV SOLID_REACTIVE_WIDE_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
|
|
uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist;
|
|
hsv.v = qadd8(hsv.v, 255 - effect);
|
|
return hsv;
|
|
}
|
|
|
|
static HSV SOLID_REACTIVE_NEXUS_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
|
|
uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist;
|
|
hsv.v = qadd8(hsv.v, 255 - effect);
|
|
hsv.h = rgb_matrix_config.hsv.h + dy / 4;
|
|
return hsv;
|
|
}
|
|
|
|
bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); }
|
|
bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); }
|
|
bool SOLID_REACTIVE_NEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); }
|
|
bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); }
|
|
|
|
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|