qmk_firmware/keyboards/keyboardio/atreus/keymaps/kkokdae/keymap.c
Ryan 22be7e79ac
Normalise Auto Shift keycodes (#18892)
* Normalise Auto Shift keycodes

* Add keycode table to main list

* Add old keycodes to legacy header
2022-10-28 13:53:15 +01:00

128 lines
4.5 KiB
C

/* Copyright 2022 kkokdae <kkokdae@me.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum my_layers {
_COLEMAK,
_QWERTY,
_FUNC,
_NUMPAD,
_SYMBOL
};
enum my_tds {
TdH,
TdL
};
#define FUNC LT(_FUNC, KC_SPC)
#define NUMPAD LT(_NUMPAD, KC_BSPC)
#define DNUMPAD LT(_NUMPAD, KC_DEL)
#define SYMBOL OSL(_SYMBOL)
#define OSMCMD OSM(MOD_LGUI)
#define OSMOPT OSM(MOD_LALT)
#define OSMCTL OSM(MOD_LCTL)
#define OSMSFT OSM(MOD_LSFT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT,
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
KC_Z, KC_X, KC_C, KC_D, KC_V, _______, _______, KC_K, KC_H, KC_COMM, KC_DOT, KC_ENT,
OSMCMD, OSMOPT, OSMCTL, OSMSFT, FUNC, KC_TAB, KC_ESC, NUMPAD, SYMBOL, OSMCTL, OSMOPT, OSMCMD
),
[_QWERTY] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT,
KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_ENT,
OSMCMD, OSMOPT, OSMCTL, OSMSFT, FUNC, KC_TAB, KC_ESC, NUMPAD, SYMBOL, OSMCTL, OSMOPT, OSMCMD
),
[_FUNC] = LAYOUT(
KC_MRWD, KC_VOLU, KC_VOLD, KC_MFFD, KC_MPLY, KC_INS, KC_F7, KC_F8, KC_F9, KC_CAPS,
KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_BRIU, KC_F12, KC_F4, KC_F5, KC_F6, TD(TdL),
KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_BRID, _______, _______, KC_F10, KC_F1, KC_F2, KC_F3, KC_F11,
_______, _______, _______, AS_TOGG, _______, _______, _______, DNUMPAD, _______, _______, _______, _______
),
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, S(KC_E), KC_7, KC_8, KC_9, S(KC_F),
TD(TdL), KC_EQL, KC_ASTR, KC_PLUS, _______, S(KC_C), KC_4, KC_5, KC_6, S(KC_D),
TD(TdH), KC_DOT, KC_SLSH, KC_MINS, _______, _______, _______, S(KC_A), KC_1, KC_2, KC_3, S(KC_B),
_______, _______, _______, AS_TOGG, _______, _______, _______, _______, KC_0, _______, _______, _______
),
[_SYMBOL] = LAYOUT(
KC_LCBR, KC_LBRC, KC_RBRC, KC_RCBR, KC_CIRC, KC_DLR, KC_BSLS, KC_PERC, KC_AT, KC_DQUO,
KC_QUES, KC_EXLM, KC_HASH, KC_ASTR, KC_AMPR, KC_PIPE, KC_MINS, KC_PLUS, KC_UNDS, KC_EQL,
KC_LT, KC_LPRN, KC_RPRN, KC_GT, KC_GRV, _______, _______, KC_TILD, KC_SLSH, C(KC_B), KC_COLN, KC_SCLN,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool get_custom_auto_shifted_key(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_MINS:
case KC_UNDS:
case KC_BSPC:
return false;
}
switch(keycode & 0xFF) {
case KC_1 ... KC_UP:
autoshift_disable();
default:
return false;
}
}
void dance_hex(qk_tap_dance_state_t *state, void *user_data) {
switch(state->count) {
case 1:
SEND_STRING("0x");
break;
case 2:
SEND_STRING("\\x");
break;
}
}
void dance_lang(qk_tap_dance_state_t *state, void *user_data) {
uint32_t default_layer;
switch(state->count) {
case 1:
SEND_STRING(SS_LCTL(" ") SS_DELAY(200) SS_TAP(X_ENT));
case 2:
default_layer = get_highest_layer(default_layer_state);
if (default_layer == _COLEMAK) {
set_single_persistent_default_layer(_QWERTY);
}
else if (default_layer == _QWERTY) {
set_single_persistent_default_layer(_COLEMAK);
}
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TdH] = ACTION_TAP_DANCE_FN(dance_hex),
[TdL] = ACTION_TAP_DANCE_FN(dance_lang)
};