qmk_firmware/keyboards/keebio/foldkb/keymaps/forrcaho/keymap.c
Forrest Cahoon 5329f2558c
Forrcaho foldkb caps lock blink ()
* Add mapping for Keebio FoldKB

* Add (test) macro key; draw box chars around layout

* More programming macro keys added

* Fix stupid bug: return false when key has been handled

* Add mouse layer

* Encoder functions as mouse scroll wheel

* add readme.md for my foldkb layout

* Custom Keebio FoldKB keymap: blink backlight when caps lock is on
2022-09-30 16:23:24 -04:00

307 lines
20 KiB
C

/* Copyright 2022 Forrest Cahoon <forrest.cahoon@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Milliseconds the backlight is off (or on) when blinking to show
// caps lock is on. In other words, half the time of a full blink cycle.
#define CAPS_LOCK_BLINK_MS 350
#include QMK_KEYBOARD_H
enum layer {
_QWERTY,
_PG, // for "programming"
_MS, // for "mouse"
};
enum custom_keycodes {
PG_ARRO = SAFE_RANGE,
PG_BANG,
PG_ENDC,
PG_EQEQ,
PG_EQL,
PG_LBRK,
PG_LPAR,
PG_MINS,
PG_NEEQ,
PG_RBRK,
PG_RPAR,
PG_SLAS,
PG_VBAR,
MS_BTN,
};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
MS_BTN, KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
// ├────────┼───┬────┴────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
MO(_PG), KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
// ├────────┼───┼─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┴────────┤
MO(_MS), KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
// ├────────┼───┴─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┴────┬────────┬───┘
TG(_PG), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, TG(_MS),
// ├────────┼───┬──────────┬──┴──────┬─┴────────┼────────┼────────┼────────┤ ├────────┴─┬──────┴──────┬─┴────────┼────────┴─┬─────────┬─┴────────┤
TG(_MS), KC_LGUI, KC_LCTL, KC_LALT, MO(_PG), KC_SPC, KC_SPC, KC_SPC, KC_SPC, MO(_PG), KC_RALT, KC_RCTL, KC_RGUI
// └────────┴───┴──────────┴─────────┴──────────┴────────┴────────┴────────┘ └──────────┴─────────────┴──────────┴──────────┴─────────┴──────────┘
),
[_PG] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
KC_MUTE, QK_BOOT, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
// ├────────┼───┬────┴────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, PG_SLAS, PG_LPAR, PG_RPAR, PG_NEEQ, _______, KC_HOME, KC_UP, KC_PGUP, KC_INS, _______, _______, _______,
// ├────────┼───┼─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┴────────┤
_______, _______, PG_ENDC, PG_VBAR, PG_LBRK, PG_RBRK, PG_EQEQ, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_BSPC,
// ├────────┼───┴─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┴────┬────────┬───┘
_______, _______, _______, PG_MINS, PG_EQL, PG_BANG, PG_ARRO, _______, KC_END, KC_DOWN, KC_PGDN, KC_DEL, _______, _______,
// ├────────┼───┬──────────┬──┴──────┬─┴────────┼────────┼────────┼────────┤ ├────────┴─┬──────┴──────┬─┴────────┼────────┴─┬─────────┬─┴────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// └────────┴───┴──────────┴─────────┴──────────┴────────┴────────┴────────┘ └──────────┴─────────────┴──────────┴──────────┴─────────┴──────────┘
),
[_MS] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼───┬────┴────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______,
// ├────────┼───┼─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┴────────┤
_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN3, _______, _______,
// ├────────┼───┴─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┴────┬────────┬───┘
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_D, _______, _______, _______, _______,
// ├────────┼───┬──────────┬──┴──────┬─┴────────┼────────┼────────┼────────┤ ├────────┴─┬──────┴──────┬─┴────────┼────────┴─┬─────────┬─┴────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// └────────┴───┴──────────┴─────────┴──────────┴────────┴────────┴────────┘ └──────────┴─────────────┴──────────┴──────────┴─────────┴──────────┘
),
};
// clang-format on
const key_override_t pg_lbrk_none = ko_make_with_layers_and_negmods(0, PG_LBRK, KC_LEFT_CURLY_BRACE, ~0, ~0);
const key_override_t pg_lbrk_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_LBRK, KC_LEFT_BRACKET, ~0, ~MOD_MASK_SHIFT);
const key_override_t pg_lpar_none = ko_make_with_layers_and_negmods(0, PG_LPAR, KC_LEFT_PAREN, ~0, ~0);
const key_override_t pg_lpar_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_LPAR, KC_LEFT_ANGLE_BRACKET, ~0, ~MOD_MASK_SHIFT);
const key_override_t pg_rbrk_none = ko_make_with_layers_and_negmods(0, PG_RBRK, KC_RIGHT_CURLY_BRACE, ~0, ~0);
const key_override_t pg_rbrk_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_RBRK, KC_RIGHT_BRACKET, ~0, ~MOD_MASK_SHIFT);
const key_override_t pg_rpar_none = ko_make_with_layers_and_negmods(0, PG_RPAR, KC_RIGHT_PAREN, ~0, ~0);
const key_override_t pg_rpar_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_RPAR, KC_RIGHT_ANGLE_BRACKET, ~0, ~MOD_MASK_SHIFT);
const key_override_t pg_slas_none = ko_make_with_layers_and_negmods(0, PG_SLAS, KC_SLASH, ~0, ~0);
const key_override_t pg_slas_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_SLAS, KC_BACKSLASH, ~0, ~MOD_MASK_SHIFT);
const key_override_t ms_btn_none = ko_make_with_layers_and_negmods(0, MS_BTN, KC_MS_BTN1, ~0, ~0);
const key_override_t ms_btn_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, MS_BTN, KC_MS_BTN2, ~0, ~MOD_MASK_SHIFT);
// clang-format off
const key_override_t **key_overrides = (const key_override_t *[]){
&pg_lbrk_none, &pg_lbrk_shift,
&pg_lpar_none, &pg_lpar_shift,
&pg_rbrk_none, &pg_rbrk_shift,
&pg_rpar_none, &pg_rpar_shift,
&pg_slas_none, &pg_slas_shift,
&ms_btn_none, &ms_btn_shift,
NULL};
// clang-format on
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint8_t std_mods = get_mods();
uint8_t oneshot_mods = get_oneshot_mods();
uint8_t all_mods = std_mods | oneshot_mods;
bool shift_on = all_mods & MOD_MASK_SHIFT;
bool ctrl_on = all_mods & MOD_MASK_CTRL;
// None of our special keycodes use ALT or GUI mods (so far), so we
// check once here at the top and let other code handle it if any of
// these are set.
if (all_mods & (MOD_MASK_ALT | MOD_MASK_GUI)) return true;
switch (keycode) {
case KC_CAPS:
// On caps lock release, if caps lock just got turned off, ensure that
// backlight is enabled when it stops blinking.
if (!record->event.pressed) {
if (!host_keyboard_led_state().caps_lock) {
backlight_enable();
// In this case, we want to continue processing
return true;
}
}
break;
case PG_ARRO:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (shift_on) {
if (!ctrl_on) SEND_STRING(" ");
SEND_STRING("=>");
if (!ctrl_on) SEND_STRING(" ");
} else {
if (ctrl_on) SEND_STRING(" ");
SEND_STRING("->");
if (ctrl_on) SEND_STRING(" ");
}
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_BANG:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (shift_on) {
if (!ctrl_on) SEND_STRING(" ");
SEND_STRING("*");
if (!ctrl_on) SEND_STRING(" ");
} else {
if (ctrl_on) SEND_STRING(" ");
SEND_STRING("!");
if (!ctrl_on) SEND_STRING(" ");
}
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_ENDC:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
SEND_STRING(SS_TAP(X_END));
if (!shift_on) SEND_STRING(";");
if (!ctrl_on) SEND_STRING(SS_TAP(X_ENTER));
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_EQEQ:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (!ctrl_on) SEND_STRING(" ");
shift_on ? SEND_STRING("==") : SEND_STRING("===");
if (!ctrl_on) SEND_STRING(" ");
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_EQL:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (!ctrl_on) SEND_STRING(" ");
shift_on ? SEND_STRING("+") : SEND_STRING("=");
if (!ctrl_on) SEND_STRING(" ");
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_MINS:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (shift_on) {
if (ctrl_on) SEND_STRING(" ");
SEND_STRING("_");
if (ctrl_on) SEND_STRING(" ");
} else {
if (!ctrl_on) SEND_STRING(" ");
SEND_STRING("-");
if (!ctrl_on) SEND_STRING(" ");
}
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_NEEQ:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (!ctrl_on) SEND_STRING(" ");
shift_on ? SEND_STRING("!=") : SEND_STRING("!==");
if (!ctrl_on) SEND_STRING(" ");
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
case PG_VBAR:
if (record->event.pressed) {
clear_mods();
clear_oneshot_mods();
if (!ctrl_on) SEND_STRING(" ");
shift_on ? SEND_STRING("&") : SEND_STRING("|");
if (!ctrl_on) SEND_STRING(" ");
set_mods(std_mods);
set_oneshot_mods(oneshot_mods);
return false;
}
break;
}
return true;
}
// I have only one encoder on my FoldKB and I want it to always be a scroll wheel.
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
return false;
}
static uint16_t caps_lock_blink_timer = 0;
// This is called after every matrix scan. We make the backlight blink
// when caps lock is on here. To ensure the backlight is in the on state
// when caps lock is turned off, we also watch for the relase of the caps
// lock key in process_record_user().
void housekeeping_task_user(void) {
if (host_keyboard_led_state().caps_lock) {
if (timer_elapsed(caps_lock_blink_timer) >= CAPS_LOCK_BLINK_MS) {
backlight_toggle();
caps_lock_blink_timer = timer_read();
}
}
}
// The backlight level shows which layer we are in:
// Mouse layer: dim | QWERTY layer: medium | Programming layer: bright
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _MS:
backlight_level(1);
break;
case _PG:
backlight_level(3);
break;
default:
backlight_level(2);
break;
}
return state;
}
void keyboard_post_init(void) {
backlight_level(2);
}