mirror of
https://github.com/qmk/qmk_firmware.git
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5629ba1807
* `KC_PGDOWN` -> `KC_PGDN` * `KC_PSCREEN` -> `KC_PSCR` * `KC_SCOLON` -> `KC_SCLN` * `KC_BSLASH` -> `KC_BSLS` * `KC_BSPACE` -> `KC_BSPC`
157 lines
4.3 KiB
C
157 lines
4.3 KiB
C
/* Copyright 2021 Aaron VerDow
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Layer declarations
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enum {
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DEF_LAYER,
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MOD_LAYER,
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};
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// Tap Dance declarations
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enum {
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TD_CAR,
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TD_PRINT,
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TD_CAM_UP,
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TD_CAM_DN
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};
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void camera_number(uint16_t tens, uint16_t ones) {
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/* Switch to a specific camera number
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*
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* I haven't been able to find official docs for this.
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*
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* To determine the number click the dropdown in UI and
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* count from the top. The list can change with updates.
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*
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* Shift must be held between both * presses or the combo
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* won't be recognized.
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*/
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register_code16(KC_LSFT);
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tap_code(KC_8);
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tap_code(KC_8);
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unregister_code16(KC_LSFT);
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tap_code(tens);
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tap_code(ones);
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tap_code(KC_ENT);
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}
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void cam_up(qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1:
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tap_code(KC_C); // tap once for next cam
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break;
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case 2:
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camera_number(KC_2,KC_0); // tap twice for reverse chase cam
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break;
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}
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}
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void cam_down(qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1:
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tap_code16(LSFT(KC_C)); // tap once for prev cam
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break;
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case 2:
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camera_number(KC_1,KC_8); // tap twice for chase cam
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break;
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}
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}
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_CAR] = ACTION_TAP_DANCE_DOUBLE(
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LSFT(KC_V), // tap once for prev car
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LCTL(KC_V) // tap twice for my car
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),
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[TD_PRINT] = ACTION_TAP_DANCE_DOUBLE(
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LCTL(LALT(LSFT(KC_S))), // tap once for iRacing screenshot (must be enabled in options)
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LGUI(KC_PSCR) // tap twice for Windows print screen and save to file
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),
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[TD_CAM_UP] = ACTION_TAP_DANCE_FN(cam_up),
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[TD_CAM_DN] = ACTION_TAP_DANCE_FN(cam_down)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[DEF_LAYER] = LAYOUT_ortho_6x4( /* Base */
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TD(TD_CAM_UP), // next cam, double tap for reverse chase cam
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KC_V, // next car
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LSFT(KC_P3), // next lap
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LCTL(KC_P3), // next inc
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TD(TD_CAM_DN), // prev cam, double tap for chase cam
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TD(TD_CAR), // prev car, double tap for my car
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LSFT(KC_P1), // prev lap
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LCTL(KC_P1), // prev inc
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LSFT(KC_P4), // rewind
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KC_P5, // play/pause
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LSFT(KC_P6), // fast forward
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KC_P8, // slow mo
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KC_P4, // prev frame
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KC_W, // up
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KC_P6, // next frame
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TD(TD_PRINT), // print screen
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KC_A, // left
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KC_S, // down
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KC_D, // right
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LALT(KC_K), // toggle click and drag ui elements (in car)
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KC_LCTL, // ctrl
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KC_LALT, // alt
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LCTL(KC_F12), // camera tool
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LT(MOD_LAYER, KC_SPACE) // press once for UI, hold for MOD layer
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),
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[MOD_LAYER] = LAYOUT_ortho_6x4( /* Base */
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KC_B, // next sub cam
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KC_PGUP, // next driver cam
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LCTL(KC_P6), // next session
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KC_P7, // start
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LSFT(KC_B), // prev sub cam
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KC_PGDN, // prev driver cam
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LCTL(KC_P4), // prev session
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KC_P1, // end
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KC_RBRC, // FOV up
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KC_EQL, // step factor up
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_______,
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_______,
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KC_LBRC, // FOV down
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KC_MINS, // step factor down
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_______,
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_______,
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_______,
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_______,
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_______,
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_______,
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_______,
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LALT(KC_M), // cycle aim
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RALT(KC_ENTER), // fullscreen (unreliable)
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_______
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),
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};
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