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Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Juan Puerto <jpuerto@psc.edu> Co-authored-by: jpuerto-psc <68066250+jpuerto-psc@users.noreply.github.com>
24 lines
934 B
C
24 lines
934 B
C
// Copyright 2021 s8erdude (@jpuerto96)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_split_3x5_3(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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KC_LGUI, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_RALT
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)
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};
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