qmk_firmware/keyboards/splitkb/aurora/helix/rev1/rev1.c
harveysch e7ae5ec07c
[Keyboard] Add splitkb.com's Aurora Helix (#21871)
Co-authored-by: Less/Rikki <86894501+lesshonor@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2023-09-15 11:34:21 -07:00

57 lines
2.5 KiB
C

/* Copyright 2023 splitkb.com <support@splitkb.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
// reason: SPLIT_HAND_PIN is shared with the RGB pin so we don't want to keep reusing the pin for handedness checks.
bool is_keyboard_left(void) {
static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
// only check once, as this is called often
if (hand_side == UNKNOWN) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT;
return (hand_side == LEFT);
#endif
hand_side = is_keyboard_master() ? LEFT : RIGHT;
return (hand_side == LEFT);
} else {
return (hand_side == LEFT);
}
}
#ifdef SWAP_HANDS_ENABLE
// clang-format off
__attribute__ ((weak)) const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5}},
{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}},
{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}, {6, 7}},
{{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}, {5, 8}, {6, 8}},
{{0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}, {5, 9}, {6, 9}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}, {6, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}},
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}, {6, 4}}
};
// clang-format on
# ifdef ENCODER_MAP_ENABLE
const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {1,0};
# endif
#endif