mirror of
https://github.com/qmk/qmk_firmware.git
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c93954899e
* init * update * split master left and right for qmk configurator * add * copy rev0 to rev1 * change rev1 file from rev0 * move rev0 keymap * remove root keymap * add comma * update keymap * add info.json * update readme * Update keyboards/otaku_split/rev1/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/otaku_split/rev0/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/otaku_split/rev0/readme.md Co-Authored-By: Drashna Jaelre <drashna@live.com> * rename .c, .h * rename c&h files * update rev0 readme * copy default to sample * remove VA_ARGS from default, rev0 * remove otaku_split.h and fixed sample keymap * update keymaps * update readme * Update keyboards/otaku_split/rev1/config.h Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/otaku_split/rev0/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * remove no need keycodes * add rev0 infojson * Update keyboards/otaku_split/rev0/config.h Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/otaku_split/rev0/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/otaku_split/rev1/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * remove no user custom keycodes * remove backslash * remove backslash
49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
/* Copyright 2019 takashiski
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT(\
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L00,L01,L02,L03,L04,L05,L06, R00,R01,R02,R03,R04,R05,R06,R07,\
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L10,L11,L12,L13,L14,L15,L16, R10,R11,R12,R13,R14,R15,R16,R17,\
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L20,L21,L22,L23,L24,L25, R20,R21,R22,R23,R24,R25,R26, \
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L30,L31,L32,L33,L34,L35, R30,R31,R32,R33,R34,R35,R36,R37,\
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L40,L41,L42,L43,L44,L45, R40,R41,R42,R43,R44,R45,R46,R47\
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) {\
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{L00,L01,L02,L03,L04,L05,L06,KC_NO},\
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{L10,L11,L12,L13,L14,L15,L16,KC_NO},\
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{L20,L21,L22,L23,L24,L25,KC_NO,KC_NO},\
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{L30,L31,L32,L33,L34,L35,KC_NO,KC_NO},\
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{L40,L41,L42,L43,L44,L45,KC_NO,KC_NO},\
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{R00,R01,R02,R03,R04,R05,R06,R07},\
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{R10,R11,R12,R13,R14,R15,R16,R17},\
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{R20,R21,R22,R23,R24,R25,R26,KC_NO},\
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{R30,R31,R32,R33,R34,R35,R36,R37},\
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{R40,R41,R42,R43,R44,R45,R46,R47}\
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}
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