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d85110b6ec
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature. * Tweaking my community keymap to work better with my rev 4 planck.
107 lines
3.2 KiB
C
107 lines
3.2 KiB
C
#include "audio.h"
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#include "process_clicky.h"
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#ifdef AUDIO_CLICKY
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#ifndef AUDIO_CLICKY_DELAY_DURATION
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#define AUDIO_CLICKY_DELAY_DURATION 1
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#endif // !AUDIO_CLICKY_DELAY_DURATION
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#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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#endif // !AUDIO_CLICKY_FREQ_DEFAULT
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#ifndef AUDIO_CLICKY_FREQ_MIN
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#define AUDIO_CLICKY_FREQ_MIN 65.0f
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#endif // !AUDIO_CLICKY_FREQ_MIN
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#ifndef AUDIO_CLICKY_FREQ_MAX
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#define AUDIO_CLICKY_FREQ_MAX 1500.0f
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#endif // !AUDIO_CLICKY_FREQ_MAX
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#ifndef AUDIO_CLICKY_FREQ_FACTOR
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#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
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#endif // !AUDIO_CLICKY_FREQ_FACTOR
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#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
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#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
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float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
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// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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extern audio_config_t audio_config;
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#ifndef NO_MUSIC_MODE
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extern bool music_activated;
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extern bool midi_activated;
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#endif // !NO_MUSIC_MODE
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void clicky_play(void) {
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#ifndef NO_MUSIC_MODE
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if (music_activated || midi_activated || !audio_config.enable) return;
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#endif // !NO_MUSIC_MODE
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clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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PLAY_SONG(clicky_song);
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}
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void clicky_freq_up(void) {
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float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
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if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
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clicky_freq = new_freq;
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}
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}
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void clicky_freq_down(void) {
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float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
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if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
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clicky_freq = new_freq;
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}
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}
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void clicky_freq_reset(void) {
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clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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}
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void clicky_toggle(void) {
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audio_config.clicky_enable ^= 1;
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eeconfig_update_audio(audio_config.raw);
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}
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void clicky_on(void) {
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audio_config.clicky_enable = 1;
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eeconfig_update_audio(audio_config.raw);
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}
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void clicky_off(void) {
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audio_config.clicky_enable = 0;
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eeconfig_update_audio(audio_config.raw);
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}
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bool is_clicky_on(void) {
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return (audio_config.clicky_enable != 0);
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}
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bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
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if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
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if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
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if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
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if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
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if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
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if (audio_config.enable && audio_config.clicky_enable) {
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if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
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if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
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clicky_play();
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}
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}
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}
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return true;
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}
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#endif //AUDIO_CLICKY
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