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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
config.h | ||
glcdfont.c | ||
halconf.h | ||
info.json | ||
mcuconf.h | ||
puckbuddy.c | ||
puckbuddy.h | ||
readme.md | ||
rules.mk |
PuckBuddy
A macropad with a Cirque Glidepoint Trackpad in the middle, powered by the STM32 Blackpill.
- Keyboard Maintainer: Kyle McCreery
- Hardware Supported: PuckBuddy v1.0
- Hardware Availability: PuckBuddy on MechWild
Make example for this keyboard (after setting up your build environment):
make mechwild/puckbuddy:default
Flashing example for this keyboard:
make mechwild/puckbuddy:default:flash
Bootloader
Enter the bootloader in 3 ways:
- Bootmagic reset: Hold down the key at (0,0) in the matrix (assigned to the top left key) and plug in the keyboard while holding it.
- Physical reset button: Press and hold the boot0 button on the blackpill, tap and release the nrst button on the blackpill, then release the boot0 button.
- Keycode in layout: Press the key mapped to
QK_BOOT
if it is available. By default this is the top right key on layer 1.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.