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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
config.h | ||
halconf.h | ||
info.json | ||
mcuconf.h | ||
readme.md | ||
rules.mk |
zed60
Zed60 PCB, 60% keyboard PCB.
- Keyboard Maintainer: Mechlovin'
- Hardware Supported: Zed60, APM32F103
- Hardware Availability: Mechlovin'
Make example for this keyboard (after setting up your build environment):
make mechlovin/zed60:default
Flashing example for this keyboard:
make mechlovin/zed60:default:flash
Bootloader
Enter the bootloader in 4 ways:
- Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
- Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
- Keycode in layout: Press the key mapped to
QK_BOOT
if it is available - Bootloader: Hold down the key at (0,13) in the matrix (Backspace) and plug in the keyboard
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.