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b4ea0a70be
* add axolstudio helpo * reverse matrix * fix path in readme * Apply suggestions from code review Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com> * Update keyboards/axolstudio/helpo/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com>
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/* Copyright 2020 kb-elmo
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k04, k03, k02, k01, k00, \
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k09, k08, k07, k06, k05, \
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k14, k13, k12, k11, k10, \
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k19, k18, k17, k16, k15 \
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) { \
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{ k00, k01, k02, k03, k04, }, \
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{ k05, k06, k07, k08, k09, }, \
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{ k10, k11, k12, k13, k14, }, \
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{ k15, k16, k17, k18, k19, } \
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}
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