mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-30 23:15:51 +00:00
e6b9980bd4
* Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark <fauxpark@gmail.com>
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
#include QMK_KEYBOARD_H
|
|
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
|
|
#define _NP 0
|
|
|
|
enum custom_keycodes {
|
|
NUMPAD = SAFE_RANGE
|
|
};
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_NP] = LAYOUT_numpad_4x4( /* Numpad */
|
|
KC_P7, KC_P8, KC_P9, KC_PPLS, \
|
|
KC_P4, KC_P5, KC_P6, \
|
|
KC_P1, KC_P2, KC_P3, KC_PENT, \
|
|
KC_P0, KC_PDOT \
|
|
),
|
|
};
|
|
|
|
void persistent_default_layer_set(uint16_t default_layer) {
|
|
eeconfig_update_default_layer(default_layer);
|
|
default_layer_set(default_layer);
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch(keycode) {
|
|
case NUMPAD:
|
|
if (record->event.pressed) {
|
|
persistent_default_layer_set(1UL<<_NP);
|
|
}
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
return true;
|
|
};
|